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Tuesday, 17th May 2022
In the Palm of your Hand - Razer DeathAdder V2 X HyperSpeed Wireless Gaming Mouse Review [Steve Farrelly- 05:29pm] From: AusGamers News [ 0 Comments ]
Nailing ergonomic design in the mouse market is a harder task than you might think. Everyone's mitts are different, after al. But it's something Razer focused squarely on with its DeathAdder V2 X HyperSpeed Wireless Gaming Mouse, which is wonderfully designed from a form factor and mould perspective, and therefore a perfect gaming or work option, particularly for long sessions across both.

Here's a snippet:
I gave it a solid run in a handful of games that require a bit of precision (nothing competitive), including ‘die ‘n’ retry’ shooter permadeath shooter, The Cleaner, where its precision was really on display, as well as a few other favourites like Serious Sam: Siberian Mayhem and Kingdom of the Dead, to name a few. It’s the sort of mouse that performs above and beyond, but isn’t the $200-odd option some of the rest of the pros spruik, but sometimes it’s just not about that. Work with what you’ve got, and all that. Because honestly here, the baseline performance of the DeathAdder V2 X HyperSpeed is really very good, and its dual nature as a top-end work mouse (which includes in creative fields where precision use is also important), exemplified with its non-flashy design, gives it plenty of reason to be in your mouse wishlist.
Click here for our DeathAdder V2 X HyperSpeed Wireless Gaming Mouse review.



Wednesday, 11th May 2022
Watch This - 13 Minutes of Gotham Knights Gameplay Featuring Nightwing and Red Hood [Steve Farrelly- 10:25am] From: AusGamers News [ 0 Comments ]
WB Games Montreal has let loose a lengthy gameplay video highlighting just some of the experience to be had with its upcoming action-RPG hybrid, Gotham Knights. Set within a Gotham City facing an increase in lawlessness following the apparent deaths of both Bruce Wayne and Commissioner Gordon, Gotham Knights allows players to play through the experience as any one of Nightwing, Red Hood, Batgirl or Robin, either in single-player or co-op.



Gotham Knights was always going to be up against it. The benchmark set by Rocksteady and the Batman: Arkham series is ludicrously high as it is for action games on the whole, but to sidle up alongside it as another DC entity set within that world (or similar) but not starring Batman or being helmed by Rocksteady (especially after the mixed affair that was Batman: Arkham Origins by the very same team handling this), has meant the word caution has been bandied about a bit.

In the video above we get a glimpse mostly at the game's Arkham-like combat, which does look tighter than what we experienced in Origins, but whoever was demoing Red Hood really needs to work on their timing. The rest doesn't give us a lot and we really need more info on just how open the world is, how dynamic it and character progression is, and just what the makeup of each character looks like in a regular playthrough.

There's a lot to like here, though: a gritty Gotham to explore, four main characters not being hand held by The Dark Knight, and each offering unique playstyles and stories. But best of all is the game follows the exploits of The Court of Owls from the Scott Snyder and Greg Capullo Batman run of comics -- a secretive organisation as old as Gotham itself who managed to operate under the nose of even The World's Greatest Detective for years before he stumbled across them.

The Court of Owls is perhaps the best Gotham crime 'reset' in decades and almost makes purchase of Gotham Knights mandatory for its inclusion as the game's big bad.

Still, more questions on the whole thing stand, especially as comic book nerds and Batman: Arkham experts here. But we're on the case, so stay tuned...





Tuesday, 10th May 2022
New Star Citizen Squadron 42 Update Features Bedsheet Deformation, Which Required R&D [Steve Farrelly- 12:09pm] From: AusGamers News [ 0 Comments ]
You know how people who don't get science or scientists or the business of science research tend to assume that all grant requests are made up of the most ludicrous research topics and angles, just so said research teams can keep the money coming in?

Well...

... the Star Citizen and Squadron 42 peeps at Cloud Imperium Games have revealed that the most recent development update for the single-player portion of the epically-forever-in-alpha mega crowdfunded game(s) has aimed to add "bedsheet deformation" and, get this, that there was R&D involved in the process.

So, you know: making a case for more development everything.

From the update notes:
We knew early on that, to hit the fidelity we expect for Sq42, we would need to do some R&D on bedsheet deformation. This work is currently underway and, if successful, will allow the AI to deform their sheets when entering, exiting, or sleeping inside them. This is a challenging assignment and expands the complexity of the feature. For example, what happens to the sheets if the AI needs to exit the bed in an emergency?
Far be it for us to pile on this crazy development, especially because it's been covered (heh) a bit already around the traps (thanks GamesRadar), but it really is a bit of an 'out there' point of focus when so much else needs to happen to get this project out the door. And sure, the update covers off a lot more and other sites reporting this have rightly pointed to the game's next-level immersion as the driving factor, but still...

Bedsheet deformation.



New Dead Space Remake Livestream Happening this Friday the 13th [Steve Farrelly- 11:41am] From: AusGamers News [ 0 Comments ]
And that date is... incidental. And only for future dwellers like us and our pals over in NZ. In fact, the livestream's US date and time is 10am on Thursday the 12th (6pm for the BSTers out there), which translates to 3am here on that spooky Friday the 13th date.

Anyway, enough "I learnt how to use a Time Zone calculator" preamble. Early Friday morning for Aussies, EA and developer Motive will be livestreaming for the upcoming Dead Space remake, with this stream focusing on the game's art, which is really one of the series' strongest suits and was instrumental in endearing it to many a jaded horror, sci fi and survival horror enthusiast upon its release.

You'll be able to watch the livestream on the game's YouTube Channel as well as its Twitch Channel.

And in case you'd ever missed it, be sure to check out our very own deep-dive into the creation of Dead Space wwith co-creator Michael Condrey.

Currently the Dead Space remake is slated for early 2023 on next-gen platforms.



Thursday, 5th May 2022
Trek to Yomi Review - A Stunning Homage to Samurai Films, but does it do Enough as a Game? [Steve Farrelly- 11:15pm] From: AusGamers News [ 0 Comments ]
We've been champing at the bit for Trek to Yomi -- a game presented in the style of a jidaigeki samurai film, not at all unlike those of Akira Kurosawa or Teinosuke Kinugasa from yesteryear. Here, that homage plays out as an old-school-styled hand and slash, but does its representative charm outplay its play?

Here's a snippet:
You can decapitate enemies, and against a moonlit backdrop with your avatar silhouetted and their blood spraying, the scene is presented in a stunning and brutal way. But any other enemies around you that saw that don’t care, and just come at you. A fear system, even if just aesthetic, wouldn’t have gone astray (think Ghost of Tsushima), or something more tangible where you could reward a player who’d been untouchable and perfect in their offensive and defensive skills. It also would have made contextual sense, but instead you just sort of slice and dice your way through the game, with your progress never really reflected outside of story -- the world doesn’t really react to you, unless you trigger a vignette or the like, and it’s a hugely missed opportunity.
Click here for our full Trek to Yomi review.


Wednesday, 4th May 2022
Check Out These Amazing Videogames as Comic Book Covers by Rockstar Artist, Mark Scicluna [Steve Farrelly- 03:09pm] From: AusGamers News [ 0 Comments ]
From Crash Bandicoot to (recent) God of War, Ghost of Tsushima and even The Last of Us, among others, this collection of videogames-turned-comic book covers by senior Rockstar illustrator, Mark Scicluna are nothing short of... well, incredible.

And they've been produced in a Golden and Silver Age style with the requisite age and patina such period-imperfect books would present if found in someone's attic or at the local op shop who has no idea what they have. And it's all baked into the final product, gifting us some truly amazing work.

And guess what? You can purchase these, which is even better. More of Mark's work can be found here, while his Twitter and Instagram accounts also feature his awesome work.

We've grabbed just three for you to look at here, but each of the links above will help you navigate to more of his work.










Friday, 29th April 2022
Interview - The Design Trek to Trek to Yomi with Flying Wild Hog's Marcin Kryszpin [Steve Farrelly- 01:46pm] From: AusGamers News [ 0 Comments ]
No one can accuse publisher Devolver Digital of not being eclectic. Its stable of titles is a veritable prism of ever-branching and legacy genres, from shooters to top-down arcade classics, with everything in between. The studios it works with, then, also need a similar ethos -- enter Flying Wild Hog whose own stable of titles range from shooters to ARPGs and beyond.

We had a chance to chat with the studio about its upcoming Devolver Digital-published joint, Trek to Yomi, with game director Marcin Kryszpin.

"Not going to lie, it meant a lot of binge-watching of the so-called “chanbara eige”. You know, both the classics were directed by [Akira] Kurosawa but also Harakiri by Masaki Koboyashi and Teinosuke Kinugasa’s Gate of Hell," enthuses Kryszpin when we asked about the team's influences on Trek to Yomi. "On top of that, we also watched some anime classics like Ninja Scroll, Berserk, and Samurai Champloo. For those of you who haven’t seen them, do yourself a favour and watch them!"

He's not wrong, of course. Go. Go now and watch it all! And if that's the quality and depth of influence on the Trek to Yomi experience, we're in for a very fantastic treat. The rest of our interview covers off topics around making a game from cinematic experiences, how audio and camera trickery plays into that as well as the team's other sources for historical information and its uses of Japanese folkflore.

Click here for our full Trek to Yomi developer interview.



Wednesday, 27th April 2022
Bakery Simulator is a Thing and it's Available Next Month [Steve Farrelly- 02:27pm] From: AusGamers News [ 0 Comments ]
Honestly, we need to stop writing about simulators with any tone of surprise or *gasp*, especially at the simulator job. You could almost apply Rule 34 to the simulator genre, and in the instance that's brought us here today, it's in the revelation that Bakery Simulator is a thing, and that you'll be running your own bakery as soon as the first week of May.


Alongside the trailer above, we'll just let the game's recipe do the talking:
Have you ever had this feeling that bakeries' owners never sleep? What can be so time-consuming and difficult about baking bread and rolls? You take flour, water, and yeast. You put them into a mixer and then into the oven. Piece of cake. Well, this piece is quite a large one. You must prepare the dough, use machines, measure ingredients, and try out recipes. Deliver them warm to the stores. Invest what you’ve earned, customise your kitchen and remember everyone loves hot and crispy bread so there's no time to rest. Delays can be costly.

Key Features:
  • Choose your target
    Stores need different kinds of baked goods. Bread and buns are just not enough – some expect croissants, bagels, or muffins. Browse daily lists of orders, choose them and commit to regular deliveries. Raise your reputation and trust with the stores by making the deliveries on time.
  • Find the best ingredients
    Manage and control the ingredient storage space. Order different kinds of flour, yeast, and additives from the warehouse. Check which ingredients are missing or which you’re getting short or - otherwise, you may find yourself in a difficult position and unable to work on the orders!
  • Earn and invest
    Invest your hard-earned cash in newer equipment that will let you bake even more products. Buy a larger delivery vehicle or machines for making other types of bread. Expand your bakery.
  • Bakery customisation
    Upgrade and customise your working space to your liking. Install more and more bakery machines as you progress through the game. Buy countertops, shelves, and tools. Create the perfect conditions for baking!
  • Logistics is key
    Plan your route to save as much time as possible when unloading. Hurry up and deliver warm bread to stores before opening. Remember that delays will cost you money!
  • An open world with a changing customer base
    From time to time new bakeries will appear. Respond to the needs of the market and invest in new equipment to avoid going bankrupt.
Honestly, all of that and the trailer above has us champing at the bit to check this out, especially in its open-world approach.

Currently the game is slated to hit Steam this May 4.

LudoNarraCon 2022 Set to Feature the Likes of Daniel Mullins and Lucas Pope, Happening Early May [Steve Farrelly- 12:57pm] From: AusGamers News [ 0 Comments ]
It's not the sort of gaming event that tends to leap at you like an E3 or a Summer Games Fest, but Fellow Traveller's LudoNarraCon -- a convention that centres around narrative-driven games and games as storytelling devices, will enter its fourth year in operation and this year has some fantastic guests lined up.

And the cool part? You can take part in the convention digitally through Steam, and it kicks off soon. May 5-9 in fact, and in tow will be 12 live panels with more than 100 hours of content alongside some 33 demos available to check out.

Here's some of the official info:
Running for its fourth year, LudoNarraCon has become the leading narrative-focused games festival. This year will see 12 live panels streamed on the main 'theater' stage including:
  • "The Art of the Twist" featuring Tanya X. Short, Sarah Northway, Greg Lobanov and Sam Barlow
  • "Innovating the Detective Genre in Narrative" featuring Tim Sheinman, Lucas Pope, Mark Brown GMT and Victor Breum
  • "Shocking Developments: Subverting Expectations with Game Stories" featuring Richard Rouse III, Xalavier Nelson Jr, Heather Albano and Anthony Johnston
During the digital festival, the 42 exhibiting narrative games will give behind-the-scenes insights via livestreams on their store pages, with 33 developers providing playable demos. The lineup includes Goodbye World's BAFTA-winning emotional first-person narrative adventure Before Your Eyes and Toge Production's much anticipated Coffee Talk Episode 2: Hibiscus and Butterfly. Fellow Traveller will launch Citizen Sleeper on the first day of the festival, with developer Jump Over the Age on exhibit and providing a Citizen Sleeper dev commentary stream, a fireside chat, and a radio stream featuring the in-game soundtrack.
Check out the official site for updates and info on panels and other guests, and stay tuned for more coverage from the storyteller's convention as it draws closer.



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