The big question is, have you experienced gaming on an Ultra-Wide 21:9 aspect ratio monitor? If the answer is yes then you'll be aware that just like when the curtains open at your local cinema, everything is better in cinema-scope widescreen. If you answered no, then you're like us. Or how we used to be until the Acer Predator X34 Ultra-Wide monitor arrived.
Now we're full Ultra-Wide converts. This is the future. And it's glorious.
Ultra-Wide monitors have been around for a while now, and truth be told we’ve kind of ignored their existence as somewhat of a gimmick or completely unnecessary for gaming. 21:9 aspect ratio? Surely a thing for those who need multiple windows open at any given time to browse, write, and surf the web. Which, we’ve come to realise is just about everyone. Including us. So, from an immediate productivity position, an Ultra-Wide monitor is something to savour. And the Acer Predator X34 is a winner on that front with its 34440x1440 resolution and immersive widescreen display. A definite improvement over standard 16:9 1080p and 1440p screens.
But what about gaming? Games aren’t meant to be played in cinemascope - so why bother with an Ultra-Wide screen. Well, turns out we were wrong on that front too. 21:9 gaming on the Acer Predator X34 presents a monumental shift in immersion over the regular 16:9 display we were running mere moments before the X34 arrived. From DOOM to Assassin’s Cred Origins to Wolfenstein II – this is next level stuff. Not only are we now converts and full disciples in the Ways of the Ultra-Wide Monitor, it doesn’t hurt that the X34 also includes one of the best IPS panels we’ve ever seen. Regardless of aspect ratio. This is gaming as it was always meant to be.
As long-time fans of DRM-free digital outlet GOG, we quickly said yes when we were asked to be a part of the latest seasonal sale event. The GOG Winter Sale, which is on right now. And in case you missed it is still offering a free copy of Grim Fandango Remastered. Today, we bring our list of must-have titles.
All part of the AusGamers Collection which you can check out in full here.
Included in the list big savings on titles like Tyranny, The Witcher 3, and Pillars of Eternity. Plus, deals on classics like SimCity 2000, Bioforge, Dead Space, Dark Reign, and more!
With Crytek suing CIG for failing to live up to its end when using CryENGINE to power Star Citizen. The issue boils down to one license being supplied but then it being used across multiple titles - Star Citizen and Squadron 42. It goes further than that with mention of trademarks and other infringements. In its defense CIG notes that it stopped using CryENGINE a while ago.
"We are aware of the Crytek complaint having been filed in the US District Court. CIG hasn’t used the CryEngine for quite some time since we switched to Amazon’s Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter."
So goes the statement from CIG, who has indeed switched engines. Anyway, you can check out the full legal filing here. Star Citizen is still in development. Alongside Squadron 42.
Ah Titan Quest, the game that is probably in each and every one of your Steam collections. And something that over the past decade you've played more than once or twice. Assuming of course you're into the whole action-RPG in the style of Diablo thing. Which you should be, because Diablo is awesome. And Titan Quest is one of the great action-RPGs. That's now, after all these years, console bound.
With the PS4 and Xbox One versions of Titan Quest coming March 20, 2018 with the Switch version TBC. Strangely, the console release of Titan Quest won't come packed with the recent and surprise 2017 release of Titan Quest: Ragnarok - but instead the core game and the Immortal Throne expansion.
Unlike Diablo on console titan Quest's co-op seems to be online only at this stage. But, it will support up to six characters and the game is said to include remastered graphics and revamped controls.
Pretty self-explanatory headline, so be sure to head on over to GOG.com to grab your free copy of Grim Fandango Remastered - DRM-free for PC. Yeah, not a bad way to start the holidays. With a copy of one of the greatest LucasArts adventure games.
Get in quick cause this offer expires on Friday. Of course there's plenty more goodness to be had with the GOG Winter Sale running for the next 14 days, with over 500 titles on sale, up to 90% off.
Be sure to check back tomorrow as we'll be bringing you our very own AusGamers collection! Exciting.
The new Razer Blade for 2017 comes packed with one of the better 4K screens we've seen on a laptop. From colour accuracy to brightness and even viewing angle. But can this light, sleek, and well-designed laptop let you game in 4K?
Sort of. Now we didn't expect the GeForce GTX 1060 to handle something like Assassin's Creed Origins at 4K on max settings. Hell, even our gaming rig would struggle with that.
Weighing in a 1.95kg with a height of 17.9mm, the Razer Blade lives up to its namesake as a portable and powerful gaming laptop. But there are some compromises, namely with the NVIDIA GeForce GTX 1060 as opposed to the 1070. When it comes to pushing 4K for some of the latest games, the 1060 simply isn’t powerful enough. On the other hand, less visually-intensive titles like Overwatch and even MOBAs run without issue on the Razer Blade – in 4K.
The Razer Blade is built to last, with battery life that benefits from standard desktop activity being handled by the CPU and its Intel HD Graphics 630 chipset. Which, handles all non-gaming 4K content with relative ease. Speaking of 4K, the 14” display on the new Razer Blade leaves pretty much all competition in its wake. Sure, it may not feature G-Sync tech but what you get is truly impressive image quality with a viewing angle that would make most current TV screens blush.
There comes a point in any PC’s life when you know that upgrades just won’t cut it anymore, and a complete overhaul is required. Whether it be from an aging motherboard that is no longer on the bleeding edge of CPU socket sizes, or a case that was released years before the concept of see-through side panels were a thing. And USB 3.0. Join us as we begin our journey to put together a kick-ass PC gaming rig in 2017.
It was only by chance that when we started looking at building the AusGamers 3000 that AMD once again became a force to be reckoned with in the CPU market. Thanks to its new multi-core line of Ryzen CPUs. Make no mistake about it, for the past few years when building a gaming PC most people would quickly end the CPU debate by choosing from either i5 or i7 from Intel’s line of CPUs. The clear market leader until a few months ago.
In the lead-up to its release there was a lot of hype surrounding AMD’s new Ryzen line of CPUs, with pricing, performance, overclocking capabilities, and the future-proof multi-core design at the forefront.
We’re happy to report that the legends are true, the Ryzen CPU is quite something to behold. When it comes down to it, high-performance multi-core CPUs aren’t exactly necessary to run the latest games, and the price-point has for the most part been the barrier for the point of entry. The Ryzen effectively changes all that, offering outstanding performance for a relatively low price.
It was overlooked at The Game Awards (for best ongoing game), but Techland's Dying Light has been serving players for the better part of (nearly) three years. And now the studio has announced they're entering the ever-growing "battle royale" space with a new PvP mode coming to their popular open-world zombie opus, Dying Light, in Dying Light: Bad Blood.
As a response to numerous fan requests for a Player-vs-Player approach to Dying Light, and the recent popularity of the battle royale genre among the survival horror fans, today Techland unveiled its new standalone expansion - Dying Light: Bad Blood. While retaining the core of what made people fall in love with Dying Light in the first place, Bad Blood will offer violent and dynamic online matches that blend PvP and PvE styles of gameplay.
“Our aim is both to satisfy players’ demands for competitive PvP gameplay and to explore new directions for Dying Light’s multiplayer experience,” said Tymon Smektala, Producer at Techland via press release. “Since Bad Blood was inspired by fan requests, we want player feedback to be an integral part of our development. That's why we’re inviting Dying Light fans to take part in our Global Playtest. They can play the expansion early and share their thoughts, knowing their feedback will have a major influence on Bad Blood's development.”
That player-feedback can be actioned by clicking here and signing up for the game's global playtest. It's also fantastic to still see a passionate developer not only listening to fans, but believing in the strength of their work with so much post-release support behind Dying Light -- a fantastic game. It's currently rumoured the studio is also working on a Skyim-esque open-world fantasy adventure.
Would you fire up Dying Light again to get involved in this new PvP venture?
And each one looks pretty interesting in its own right. First up there's GTFO (take a guess what it stands for), a new co-op shooter that looks like a cross between Left 4 Dead and Aliens. It comes from one of the lead designers of the Payday series and was announced alongside gameplay footage at The Game Awards earlier today.
The survival aspect looks fun, as does the combat. This is expected to launch sometime next year.
Next up we've got Witchfire from the team behind The Vanishing of Ethan Carter. Plus, Painkiller and Bulletstorm. Which has resulted in a fantastic looking shooter that blends gorgeously detailed fantasy environments with dark and gory combat. Unfortunately this is still a long way off from release, so chalk this one up as a cool debut that we probably wont see again for quite sometime.
Finally, we've got the follow-up to Firewatch from studio Campo Santo, a tomb raiding adventure called In the Valley of Gods. This, looks awesome. And as I'm still playing Assassin's Creed Origins, the Egypt vibe is timely.
Of course, more titles were announced or given a new look at The Game Awards. The above are three of the new game announcements that stood out, and titles that we definitely want to see more of.
Real people, real cases, real - no wait, that's Judge Judy. Gear.Club Unlimited is real cars, real, err, that's about it. Everything else is quite bland and unremarkable. Outside of the successful transition of the freemium-style progression of mobile games to a fully priced racer.
Because yeah, Gear.Club Unlimited is essentially a port of a mobile game. And not exactly the triumphant debut of a realistic racing game for Nintendo's latest console.
The issues with Gear.Club Unlimited are many, but ultimately come down to the fact that it’s essentially a supped-up version of a mobile game – repurposed for Nintendo’s latest console.
This means races generally take only a minute or two to complete, progression is a little grind-y in the sheer number of races on offer, and visually it’s a far cry from Forza on the Xbox 360. Yeah, outside of the serviceable car models this isn’t going to impress. And where playing games like DOOM or Mario Kart 8 shine in handheld mode based purely on the fact that they can be played that way, Gear.Club Unlimited doesn’t look any different to any number of mobile racers available today.
When it first made its debut on PC in 1999 Outcast represented one of the first large open-world games. Where exploration and progression were left up to the player, and figuring out where to go and what was happening wasn't telegraphed with quest markers and GPS tracking. In a welcome move, Outcast: Second Contact introduces new HD visuals whilst retaining the same core gameplay that made Outcast a cult classic.
Quite unlike anything ever seen before it blended a wide-range of technologies to pull off its grand vision of a go anywhere, see anything, and be violent if you want to, approach. Perhaps best known for utilising voxel technology to give its world the sort of detail that just wasn’t possible using standard polygons, Outcast was also ahead of its time when it came to the potential of using both CPU and 3D hardware.
But as it was released at a time when 3D hardware was advancing and improving every other day, it wasn’t long before the next big thing came and took the spotlight away.
Fast forward to today, and Outcast: Second Contact offers a HD remake in the purest sense of the term. New visuals that offer a marketable improvement over the original? Check. Improvements to the interface and some of the more challenging aspects of the design? Yep. But, outside of the new visual presentation and some minor adjustment this is still Outcast. A title that may have aged as gracefully as any number of early 3D titles from its era, mechanically speaking, but also one that still displays an impressive sense of world building, scope, and character some 18 years later.