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Friday, 20th November 2020
Hyrule Warriors: Age of Calamity Review - A Link to the Past [KostaAndreadis- 03:57pm] From: AusGamers News [ 0 Comments ]
Available now, Hyrule Warriors: Age of Calamity takes players 100 years into the past to experience the events that led to the state of things in the now-classic The Legend of Zelda: Breath of the Wild. So then, is this a stop-gap before we get the full-blown sequel? Can it live up to its setting?

Well, we sent Alex 'pikamus' Andreadis on the case.
For those of you counting it's been about three-and-a-half years since Breath of the Wild released, easily one of the greatest The Legend of Zelda games of all time. Which is a longer way of saying, one of the greatest games of all time - period. We know there’s a Part II in the works at Ninty HQ, but we’re a bit skimp on the ol’ details there.

Based on its title, Hyrule Warriors: Age of Calamity sounds more like a follow-up to the Dynasty Warriors meets Zelda jam that was Hyrule Warriors than anything to do with BOTW. If you move your poster-gazing eyes down from the title a tad, or simply watch any of the trailers released so far, then you’d know Age of Calamity is set in the same Zeldo-verse as BOTW, with a prequel storyline tied to that all-timer.

So then, is Age of Calamity game enough to fill the Gerudo Valley-sized gap in our collective souls? Can it quench the unquenchable heart that lies still, awaiting the return of Link in Breath of the Wild 2? Yes. Yes it can.

Our Full Hyrule Warriors: Age of Calamity Review

Thursday, 19th November 2020
Pretty, Ugly - Dissecting a Cult Hit for a New Generation - Our Full Demon's Souls PS5 Remaster Review [Steve Farrelly- 08:06pm] From: AusGamers News [ 2 Comments ]
I've personally harped on this for years. Souls-like games and I are like Jimmy and misunderstandings. I'll play almost anything on the hardest setting, but there's a design language to the Souls-likes; a code I can't wrap my head around, or don't care to.

Thankfully, our Joaby-like, Joab, can render Souls language interpretation like he's Dr Zahi Hawass and in this PS5 review of the remastered Demon's Souls, he interprets like onebro on a single mission.

Here's a snippet from his lore of the land:
I think it's awesome that we get to play Demon's Souls in all its remastered, gorgeous glory, and it serves as a wonderful reminder that FromSoftware is more than capable of holding itself to the same exacting standards it expects from its players — that it too can learn from its mistakes. And Bluepoint Games has done a wonderful job of fastidiously restoring the game, flaws and all, so that a new generation of players can not only experience it, but also have something that shows off the power of their shiny new consoles.

It is a testament to Souls games and the grip they have on players that, despite its flaws, I still found myself thinking about Demon's Souls when I first woke up, talking about it all day as I played it and finishing it in just a few consecutive eight-to-14 hour long sessions. That despite directly putting my game in a terrible position, I was still able to — and still desired to — forge a path to victory (thanks to jolly cooperation).
Click here for our in-depth Demon's Souls PS5 Remaster review.

AMD Radeon RX 6800 and RX 6800 XT Review Round-Up - Big Navi Available Now [KostaAndreadis- 03:16pm] From: AusGamers News [ 3 Comments ]
AMD’s new Radeon RX 6800 Series graphics cards are available now - with the AMD Radeon RX 6800 ($949 AUD) and AMD Radeon RX 6800 XT ($1049 AUD) hitting the scene to directly compete with the recent launch of NVIDIA’s GeForce RTX 30 series. Ahead of our own review, AMD’s exciting new RDNA 2 architecture has been with several publications ahead of today’s launch and reviews have hit overnight.

Check out our coverage of the RX 6000 series reveal for more info on the tech.

So then, how does the RX 6800 XT stack up to the flagship RTX 3080?

When it comes to 4K gaming using non-ray-traced titles it looks to be very close, with Tom’s Hardware reporting that the RX 6800 XT is “nipping at the heels” of NVIDIA’s Ampere-based RTX 3080. Built on 7nm tech, AMD’s Radeon RX 6800 series is a force to be reckoned with.
At 4K, NVIDIA's 3080 leads the 6800 XT by three percent, but it's not a clean sweep — AMD comes out on top in Borderlands 3, Far Cry 5, and Forza Horizon 4. Meanwhile, NVIDIA gets modest wins in The Division 2, Final Fantasy XIV, Metro Exodus, Red Dead Redemption 2, Shadow of the Tomb Raider, and the largest lead is in Strange Brigade. But that's only at the highest resolution, where AMD's Infinity Cache may not be quite as effective.

From the above Tom’s Hardware reports that lowering the resolution to 1440p sees AMD’s effort effectively tie with the RTX 3080 when it comes to overall performance - the RX 6800 XT winning in some games and the RTX 3080 winning in others.

Over at TechPowerup the results look similar with the RX 6800 XT performance reaching almost RTX 3080 levels when it comes to rasterized (that is non-raytraced gaming).
The Radeon RX 6800 XT is almost twice as fast as the Radeon RX 5700 XT, quite a huge gain generation over generation. Now, these cards are of course at different price points, but they are the best AMD had at the time. Compared to NVIDIA's offerings, we see great results, too. The RX 6800 XT is just 6% behind the RTX 3080 and 25% faster than the RTX 2080 Ti and RTX 3070. Before AMD's announcement, I've heard people say "oh if AMD could only match 2080 Ti, it would be huge win for them." NVIDIA's fastest, the RTX 3090, is 16% faster than the RX 6800 XT, at much higher pricing.

Over at The Verge
the review puts special attention on the sweet-spot of 1440p, reporting that in its tests the RX 6800 XT outperforms the RTX 3080 at that resolution.
I’ve put the 6800 XT head to head with the RTX 3080 in a variety of games we typically test and some new titles like Watch Dogs: Legion and Assassin’s Creed Valhalla. In most of the games I’ve tested, the 6800 XT outperforms the RTX 3080 at 1440p.

When the 6800 XT outperforms in certain titles, it does so comfortably. Shadow of the Tomb Raider manages a full 10fps more on AMD’s card, and with Assassin’s Creed Valhalla, it’s nearly 20fps. In other titles, it’s extremely close on performance between the two cards at 1440p, but most of the time AMD’s Radeon RX 6800 XT is holding its own against the RTX 3080 or beating it.

TweakTown’s review shared similar results, stating, “If you thought AMD would let up at 2560 x 1440 then you were wrong -- we have 142FPS average versus the RTX 3080 with 140FPS.”

Where the story changes is when it comes to ray-tracing, where NVIDIA has been leading the charge in recent years - with the RTX 30 series presenting the company’s second generation of RT hardware. Here the RTX 3080 outperforms AMD’s offering by around 30-percent at 4K (according to the reviews mentioned here) - but when DLSS rendering is added into the mix, that lead grows exponentially.

And in a totally valid sense with DLSS offering image-quality on par with a native resolution with up-to an 80-percent bump in performance. The RX6800 RT numbers we’re seeing highlight just how taxing ray-tracing is on all cards, and why technology like DLSS is important for the near-future. Based on reviews for the RX 6800 series, ray-tracing at 4K is nowhere near 60fps, nor even 30fps. When it comes to ray-tracing AMD is gearing up for its own DLSS equivalent - so stay tuned on that front.

Also, it sounds like AMD’s use of Smart Access Memory technology, which pairs the new GPUs with Ryzen processors offers a negligible improvement in a number of titles. Though that’s based on TechPowerup’s tests. Again, our own review and testing is to come. And on the SAM front benchmarks for Assassin's Creed Valhalla does show a double digit bump, meaning that it's tech newer games will benefit the most from.

In the end though the story is clear, AMD is back in a big way when it comes to high-end PC gaming. Ray-tracing may be a step or so behind NVIDIA, but gaming at 1440p the RX 6800 and RX 6800 XT are beasts, easily outperforming the RTX 3070 (though NVIDIA’s card is cheaper) and performing on par or slightly better than the RTX 3080. At 4K, NVIDIA’s flagship looks to be edging out AMD’s 6800 XT. Perhaps the best thing of all is that NVIDIA now has some competition in the PC space, and this will see both companies go all out over the next couple of years when it comes to graphics tech.

Final Nominees for The Game Awards 2020 Revealed [Steve Farrelly- 10:18am] From: AusGamers News [ 0 Comments ]
And once again, AusGamers is a select media outlet on the judging side of these awards, having already submitted our own nominations for the final list in each category, which we can reveal to you today and creator, host and executive producer, Geoff Keighley shared overnight. Unsurprisingly this year, Sony shares a sizeable chunk of nominations, with two of the year's biggest releases in The Last of Us Part II and Ghost of Tsushima.

We'll be submitting our votes against the following list soon, but for now take a look at what game has found its way where in this annual gaming event of events, kicking off with some official preamble.
The Game Awards, the video game industry’s biggest annual year-end celebration, today announced its 2020 nominees with The Last Of Us Part II, Hades and Ghost of Tsushima leading nominations. Highlighting the games from the past year that truly transformed entertainment, created camaraderie and community and pushed the envelope on innovation, this year’s diverse list of nominees includes 95 different games, individuals and teams spanning across a multitude of gaming genres and platforms. The nominees will be honored during the free digital livestreamed event on December 10, which will be available across more than 45 global video platforms.

In 2019, The Game Awards reached 50 million global viewers, including a peak live concurrent audience of more than 7.7 million fans. Taking a virtual format this year, The Game Awards will air live in 4K UHD from Hollywood, California, with special segments from other locations around the world, including London’s historic Abbey Road Studios. The host cities for The Game Awards will be digitally connected for an innovative celebration with live award presentations, musical performances, and spectacular world premiere game announcements.

This year’s Game of the Year nominees are Animal Crossing: New Horizons (Nintendo), DOOM Eternal (id Software/Bethesda), Final Fantasy VII Remake (Square Enix), Ghost of Tsushima (Sucker Punch/SIE), Hades (Supergiant Games), and The Last of Us Part II (Naughty Dog/SIE).

In the gender-neutral best performance category, a diverse group of actors will compete for the industry’s highest honor. The nominees include Ashley Johnson and Laura Bailey (The Last of Us Part II), Daisuke Tsuji (Ghost of Tsushima), Logan Cunningham (Hades), and Nadji Jeter (MARVEL’s Spider-Man: Miles Morales),

This year Sony Interactive Entertainment is the most nominated publisher with 22 nominations across its portfolio of games. This is the second highest count for publisher nominations in The Game Awards history, following Nintendo’s record-setting 23 nominations for The Game Awards 2017.

The nominees for The Game Awards are selected by a global jury of more than 95 media publications and influencer outlets.

Following the nomination announcement, fans will be able to help choose the winners in all categories via authenticated online voting on In China, fans can vote for their favorites on Bilibili. Additionally, fans will exclusively determine the “Most Anticipated Game” category via The Game Awards’ Twitter DMs and share the vote to their timelines.

The Game Awards is executive produced by Geoff Keighley and Kimmie Kim. LeRoy Bennett returns as creative director for his sixth year, and Richard Preuss returns as director for his fourth year.

More exciting partners and ways to watch The Game Awards will be announced in the coming weeks.
Check out all the nominations in visual form below.

Phew. That's a lot of categories, we have our judging cut out for us this year. Thanks again to The Game Awards team for inviting us back to help cast votes for each of these fields, alongside our other Aussie friends in and Press Start Australia.

Wednesday, 18th November 2020
SteelSeries Goes Ultra-Light with the Excellent Aerox 3 Wireless Gaming Mouse [KostaAndreadis- 04:06pm] From: AusGamers News [ 0 Comments ]
The first time you lay eyes on an ultra-light gaming mouse that initial reaction will, at the very least, feature some confusion. As a specific style hardware makers basically remove plastic on the shell - via holes - to make it so light as to enter the realm of few pieces of paper. As the first ultra-light from SteelSeries the Aerox 3 Wireless is impressive.

Because it also offers up a long-lasting battery, quick charge, and the hassle-free freedom that comes from going cable-free.
The ‘Ultra Lightweight’ category of gaming mice has been something that has grown in popularity in recent years, especially for those that play competitive titles where fast and precise movement is important. And in going ‘Ultra’ it’s a series of mice that have all seemingly adopted a look best described as one made-up of ‘speed holes’. Where, just like high speed rockets or racing cards the shell of your everyday gaming mouse is stripped back in weight via the use of strategic holes in an almost beehive-like fashion. You know, speed holes.

The result sees the impressive SteelSeries Aerox 3 Wireless, the first of two Ultra Lightweight offerings from SteelSeries (as in there’s a wired option available too), keep its weight down to a remarkable 66-grams – and all without an attached cable and in a package that includes a rechargeable long-lasting battery that offers up-to 200-hours of continued usage when in Bluetooth mode. Even getting over a week of use with RGB lighting over standard wireless is impressive.

Our Full SteelSeries Aerox 3 Wireless Gaming Mouse Review

Tuesday, 17th November 2020
AVerMedia Live Gamer BOLT GC555 - 4K Capture Primed for Next-Gen [KostaAndreadis- 04:57pm] From: AusGamers News [ 0 Comments ]
With the arrival of the PlayStation 5 and Xbox Series X the number of people out there looking for the right 4K capture device to grab some gameplay and then use that for videos is probably the highest its been in years. And to cut straight to it - the AVerMedia Live Gamer BOLT GC555 is primed for next-gen.

A snippet.
With Thunderbolt 3 the Live Gamer BOLT is perfect for enthusiasts looking to capture high-quality console and PC gaming footage in 4K without interrupting their setup. Powered via the Thunderbolt 3 port, the small form factor and RGB lighting of the BOLT is portable and the HDMI in and out setup is again simple to get up and running in seconds. Also quick is the setup on either PC or laptop with AVerMedia’s AssistCentral software downloading and installing all the pre-requisite drivers alongside the simple to use AVerMedia RECentral for streaming and capture.

With the next-generation of consoles here alongside new PC graphics from both NVIDIA and AMD, stock shortages aside, trying to find the easiest way to capture 4K gameplay with minimal fuss for posting on YouTube or other platforms is something a lot of people are going to be looking for. Us included and having access to the Live Gamer BOLT for the launch of both the PS5 and Xbox Series X has been something of a godsend.

Our Full AVerMedia Live Gamer BOLT GC555 Review

AVerMedia Live Gamer DUO GC570D Review - Streamer's Delight [KostaAndreadis- 04:52pm] From: AusGamers News [ 0 Comments ]
AVerMedia is a name that has been making strides in the capture space, with a range of cards and devices tailor made for various setups and needs. When looking at the AVerMedia Live Gamer DUO GC570D it's best to view it as two capture cards in one, with the ability to take input from both a gaming rig or console and a HD camera without the need for multiple devices and cam-links.

And on that not it's definitely something many out there can make full use of.
As per its namesake, the AVerMedia Live Gamer DUO GC570D features two HDMI inputs meaning you can connect a dedicated DLSR camera and a console or gaming PC for two high-quality uncompressed 1080p video streams for capture or broadcasting. With its sleek design and RGB lit logo it sits comfortably in any streaming/production rig and only requires a first-gen Ryzen CPU paired with a GeForce GTX 1050 to run.

Also, it can pass through a 4K 60Hz HDR signal via the primary input as to not degrade or otherwise interrupt how it feels to game when you’re pretending to be that guy in the TV studio counting down from five as you’re about to go live with some breaking news.

Our Full AVerMedia Live Gamer DUO GC570D Review

Godly Ascension, or a Fall from Grace? Our In-Depth Godfall Review [Steve Farrelly- 03:37pm] From: AusGamers News [ 0 Comments ]
The new consoles are a bit lite-on in the exclusives, or even, 'next-gen', category, as we mentioned in both our PlayStation 5 review and our Xbox Series X review. Still, the PS5 has landed a couple of timed exclusives outside of its in-house offerings like Astro's Playroom, Marvel's Spider-Man: Miles Morales and Sackboy: A Big Adventure, and today we look at Godfall from New(ish) Kids on the Block, Counterplay.

Here's a glint of the Godly review ahead of you:
From here it's good old fashioned fratricide as usual. You'll need to finish Hunt-style missions to acquire a bunch of elemental sigils that unlock a few lieutenant boss fights strewn across the three main overworlds of Earth, Water and Air. (Sorry Planeteers, Fire, Wind and Heart don't get a look in.) Between that and the final boss fight and a post-credits “level remix” affair, there's not much else to speak of.

I mean, sure, you have a mission select HUB area that's populated with exactly one other humanoid NPC to talk to. It's also home to a Cortanaesque, disembodied head who's intricately crafted out of bits of metal. Though she's rich in head-y, expository goodness, no great dramatic relationship ever blooms between her and the single-minded Orin. She's simply there to take up, like, 100% of the game's lip-syncing budget.
Click here for our full Godfall PS5 review.

Monday, 16th November 2020
Turtle Beach | Stealth 600 G2 for Xbox Series X Review [KostaAndreadis- 05:34pm] From: AusGamers News [ 0 Comments ]
A new console generation means new peripherals and the audio sand-dwellers at Turtle Beach have brought their wireless sound game to the new Xbox Series X with the arrival of the Turtle Beach | Stealth 600 G2 for Xbox Series X. And we've sent Adam 'Griz' Mathew to the planes of Valhalla, the Reagen-led streets of Call of Duty to bring you a verdict.

A snippet.
It's worth noting that I experienced no connectivity issues between these revised cans and my brand spanking new Xbox Series X. Connecting them is a cinch – you simply press the synch on your left ear cup, then smack the sync button on your Xbox and you're ready to go. Another button worth mentioning is a Mode one that switches you between the pre-baked sound profiles that are “Bass Boost", "Bass + Treble Boost", "Vocal Boost" and “Signature Sound”. Think of this as a quick EQ setting function, and we'll talk about the effects of all that in a second.

When it comes to aesthetics and wearability, the looks haven't diverted hugely from the handsome original article and they felt perfectly comfortable after way too many hours playing a slew of launch games. Basic verdict: When I put these on for the first time (backwards I might add – and you probably will do it too, once or twice) they felt tighter than expected. The band clearly 'wore in' though, as that sensation had disappeared after a six hour session with Assassin's Creed Valhalla. Never to return.

Our Full Turtle Beach | Stealth 600 G2 for Xbox Series X Review

Sackboy: A Big Adventure Review - The PlayStation 5 Launch Weaves in a Second 3D Platformer [KostaAndreadis- 04:02pm] From: AusGamers News [ 0 Comments ]
With Sackboy: A Big Adventure offering up a multiplayer romp through a highly detailed world chock full of details and real-world materials to give it all a warm and fuzzy feel. So then, with Astro's Playroom presenting a great 3D platformer that also doubles as a showcase for the new DualSense controller - how does Sackboy's journey fare?

The answer is, a pretty smooth trip but not one without issues.
It’s clear that with the slow pace it’s a game better suited to a group of Sackboys running about each level before the inevitable ramping up of challenge and pace makes it engaging to tackle solo. There’s a story here, one featuring a big bad offering a toy-time glimpse at a potential Abe’s Odyssey journey to save a bunch of yarn slaves, but it mostly sits and simmers in the background. Instead the different worlds and stages carry the brunt of the immersion, presenting a compilation of hits and style as Sackboy’s quest progresses.

The compilation comparison is one that grabs you immediately too, on the account of the licensed music, covers, and original pieces scattered throughout Sackboy: A Big Adventure being something of a treasure trove of funk, house, pop, and disco. From an on-rails stage set to the sublime scope of The Chemical Brothers ‘Private Psychedelic Reel’ to a pop party set to Bruno Mars singing ‘Uptown Funk’ to an instrumental cover of Madonna’s ‘Material Girl’ set in a dreamy underwater locale – the interplay between music and the levels border on genius.

Our Full Sackboy: A Big Adventure Review

Friday, 13th November 2020
On a Need to Know Basis - Call of Duty: Black Ops Cold War Review [Steve Farrelly- 10:17pm] From: AusGamers News [ 0 Comments ]
We as media, often switch in and out of pointed content around the Call of Duty series. Is it major changes in multiplayer? A new studio running front and centre? New writers? A reinvigored engines. The 30fps vs 60fps debate. Even zombies. But in our review of Cold War we feel we've rightly settled on a focus on the game's campaign, because surprisingly, this is perhaps the best in the franchise yet, and it wasn't even lead by either of the A or B teams...

Here's an unredacted slice of intel:
We might need to acknowledge that without Treyarch’s World at War/Black Ops world, we wouldn’t have this, and Raven is the first to tell you it came in as a fan first wanting to “write a love letter to Black Ops”; while diving deep into the franchise’s lore, while equally expanding upon it. And they do this by embracing everything that came before it -- Mason, Woods and Hudson are all in tow. Their stories and clandestine ways deepen evermore and rifts and side-missions balloon through their interactions and how you handle the game’s narrative. I say “handle” because in Cold War we get delivery of a Campaign with multiple moving parts. More often than not you’re either playing as Mason (no longer voiced by Sam Worthington), or as “Bell” (in my case Stephen “Bell” Farrelly).

The latter is Raven’s way of bringing you into the fold, so to speak. As Bell you get to choose attributes about yourself in a psychological evaluation. You get to choose two assessments of yourself and these come with permanent perks. Choosing Calm Under Pressure will net you a 90% reduction in flinching when you’re hit in the field. Lone Wolf gives you three times the running distance than normal, and so on. It just adds an element to attachment where the game’s narrative is concerned, but also feeds into how that narrative and its many missions are structured. There’s a main path, but for the majority of the game, you’re operating out of a Safehouse, and within you can partake in conversation with other team members, uncover new bits of information and, most importantly, consult the Evidence Board.
Click here for our full Call of Duty: Black Ops Cold War review.

Magic The Gathering Commander Legends Give Away! [KostaAndreadis- 04:02pm] From: AusGamers News [ 0 Comments ]
Thanks to the lovely people at Wizards of the Coast we've got a major Magic: The Gathering Commander Legends prize pack to give away to one lucky Aussie! The new Commander Legends set is launching on 20 November featuring 165 new cards, including 71 legendary creatures and planeswalkers.

And we've got 1 x Commander Legends Collector Booster Box and
2 x Commander Legends Pre-Constructed Decks to give away to one luck fan - so be sure to hit up our competition page.

Thursday, 12th November 2020
We Chat with Bungie's Lead Combat Designer About Destiny 2: Beyond Light [Steve Farrelly- 03:02pm] From: AusGamers News [ 0 Comments ]
And within said chat, we uncovered a few tasty nuggets of information regarding new content, which is most changed by the inclusion of the new Damage Type: Stasis, which looks set to shift things into new gears players might not currently expect.

Here's a piece of lore card from the new content:
Tomonori Kinoshita: Our team, we were tasked with coming up with the new damage type — Stasis. And this is the first new damage type that we've built since the original launch of Destiny one. So along with Arc, Solar and Void we're introducing Stasis And it's a whole new power fantasy. It definitely took us a while to really land on what that fantasy was all about, but I think we really nailed it. Being able to crowd control and actually affect the battlefield in different ways that we've never had before is something that we're really excited about, whether it's playing in PVP or PVE.

AG: Crowd control is an interesting challenge in first-person shooters, because it's always more jarring than elsewhere. How did you guys tackle that?

TK: You actually hit on a great point. We actually do a thing where when you do get frozen by Stasis, we actually pull you out into third person so that you get a good understanding of what the situation is. How you were frozen, who froze you, that kind of situational awareness.
Click here for our full Beyond Light interview.

Project xCloud Preview Program Comes to Australia on November 18 [KostaAndreadis- 02:26pm] From: AusGamers News [ 0 Comments ]
The cloud-based future is slowly making its way to our shores, and perhaps the most enticing version of it – Microsoft’s Project xCloud is set to begin its beta/preview program next week on November 18. With Microsoft and Team Xbox rolling out the service to new countries featuring Microsoft’s Azure datacentres - Australia, Brazil, Japan, and Mexico.

Even though the game streaming service has been available in some regions for some time, rolling out any network provides its own challenges no matter the location. Something Australians are all too familiar with.

Ahead of the announcement we got the chance to speak with Kareem Choudhry, corporate vice president, Gaming Cloud to talk about the preview program, how important it is to properly test and manage the rollout, and the all-important Xbox Game Pass factor.

“We're running pretty largely at scale,” Kareem tells us. “So, from our backend services to how our hardware behaves, we've got a lot of the major kinks ironed out. But what we have found is that every country is different, every region is different. We make no assumptions. What's working for us in Korea or in Canada or in Germany might not be the right combination in Australia. It's really important for us to get out there and test the mobile infrastructure and the general internet connections across Australia.”

And from there adapt.

“We're going to be ready to tune, to listen, to see the feedback and the telemetry, which is also built into the experience. When we bring it to release it will become a part of Xbox Game Pass Ultimate.”

And there’s those magic words, Game Pass. Something that Project xCloud will leverage in the preview period – with the following games all playable within Australia. A sizable list featuring some pretty big games across a wide range of genres.

  • ARK: Survival Evolved
  • Batman: Arkham Knight
  • Black Desert
  • Bloodstained: Curse of the Moon
  • Cricket 19
  • DayZ
  • Dead by Daylight: Special Edition
  • Destiny 2
  • Devil May Cry 5
  • eFootball PES 2020
  • F1 2019
  • Forza Horizon 4
  • Gears 5
  • Halo Wars 2: Standard Edition
  • Halo: The Master Chief Collection
  • Hellblade: Senua's Sacrifice
  • Just Cause 4
  • Minecraft Dungeons
  • Ori and the Will of the Wisps
  • RESIDENT EVIL 7 biohazard
  • Sea of Thieves
  • Shadow of the Tomb Raider
  • Sid Meier's Civilization VI
  • Skyforge
  • Smite
  • Stellaris: Console Edition
  • Tekken 7
  • WWE 2K20
  • Yakuza 0

  • Unlike other competing services that feel standalone, Project xCloud’s integration into the existing Xbox Game Pass Ultimate ecosystem feels perfect. So much so that it feels the next step in a meticulous plan that was put into motion several years ago at Xbox HQ. Was it?

    “Going back to creation of Game Pass, I remember after we launched Phil [Spencer] and I were talking about how we could bring that great experience to more and more people,” Kareem recalls. “So, it was really a number of different technology trends coming together at the same time, as well as our ambition to put the player at the centre of everything that we do. How can we deliver and give more choice to our fans? Let's do it on console, let's do it on PC, and then let's go and do it on every device. The cloud is the way you deliver that.”

    Project xCloud (Preview) will be available from November 18 – head here to register.

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