My younger brother has always had a penchant for words, and he loves games, but rarely does he ever combine the two. However, he's a pretty big Madden fan and I gave him the opportunity to turn out a review of the latest release in the series as the real NFL starts to ready for its next season.
Here's a snippet from his thoughts on Madden NFL 17:
Every year EA Sports promises changes to the game that make it more involved and helps the player feel more like a sports star like Aaron Rogers or Clay Mathews III (obviously, I’m a Green Bay fanboy). This addition to the series has done just that. Adding more in-depth and challenging running game, franchise mode and concept counters.
The running game is actually super-impressive and gives a real fluid feel to every motion you throw at the defence. The Run Path Assist system helps all players get a better understanding of just how NFL is played in real-life. In previous games it’s pretty much felt like a block of cement breaking and trying to turn but this addition has done a much better job.
Breaking tackles is a little tricky but the more you play, the easier it becomes. Using prompted button bashing or the right stick to juke or even stiff arm past your opponent is crazy fun. The buttons flash above your player’s head and you have a brief window to tap it or you’ll be taken to the ground.
Arguably one of the most impressive showings at this year's E3, Nintendo's The Legend of Zelda: Breath of the Wild is in some sense Nintendo's take on the free-form open world styling of modern games. Which means they're doing things that no-one else has done before, with a level of polish that dates back to the days of the cartridge. It's certainly the most exciting Nintendo game we've seen in a long while. And some lucky attendants at this year's EB Expo in Sydney, will get to see that first-hand.
Sure, it'll be there at EB Expo, from 30th September to 2nd October. But pretty much everyone will want to play it. So most will probably miss out.
And so Nintendo is offering up fans the chance to win an exclusive Play Pass to experience The Legend of Zelda: Breath of the Wild, in a hands-on play session. With a "How Hyrule Are you?" competition.
It has been a long time between drinks for Dawn of War fans. While Games Workshop seems gung-ho about shifting the Warhammer and Warhammer 40K licences around to as many game studios as possible, Relic's brilliant Real Time Tactical game has been treading water since 2011--half a decade.
The Division's second expansion 'Survival' was originally due for release around about now. Although we don't really know what it will contain, Ubisoft has dropped word that its release has been pushed back to sometime later this year. With the third expansion 'Last Stand' now expected in 2017. In addition to extra time to make both expansions less buggy than what we've seen so far, The Division's 1.4 update in October will instead focus on improving the core game.
With Update 1.4 in the works, it has become clear with your feedback and our own observations that our priority should now be on improving the core gameplay experience. For this reason, we have made several adjustments to our development schedule: Update 1.4 will be released in October independently from Survival, and will focus entirely on bug fixing, game balancing and other improvements.
Our focus for update 1.4 and beyond will be on the following:
Fixing bugs, including those listed in our Known Issues as well as many other ones
Making loot drops more relevant to the player
Enemy difficulty and time to kill
Gear Sets and weapons balancing
Solo player experience
Dark Zone and PvP balancing
Quality of life additions based on community suggestions (such as weapon skins no longer taking inventory space)
Full details on Update 1.4 will be showcased in a Special Report livestream on September 13th.
Now, focusing on improving what's already there is great and all but The Division is a game that needs more content and variety. With the first expansion Underground being the first step in a worthwhile end-game experience. Here's hoping Survival turns out to be pretty substantial.
The re-imagining slash remake slash redo of the classic Master of Orion from WG Labs and NGD Studios is out now, and available today on Steam and GOG. With fancy new visuals, expanded content, and an all-star voice cast that includes the likes of Luke Skywalker, Worf, and that guy from Firefly, if you're a fan of the original you'll probably want to check this out.
Or, if you enjoy the classic 4X (eXplore, eXpand, eXterminate, eXploit) gameplay. Master of Orion is available in a standard edition plus a collectors dealy that also includes a digital art book, soundtrack, and some in-game goodies.
Master of Orion is a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style, Master of Orion builds on the iconic explores, eXpand, eXploit, and eXterminate, gameplay that the original game pioneered. This reimagined title stays true to its legacy, delivering on the promise of deep strategy, hard fought battles, diplomacy, and exploration—all with a healthy dash of humor.
Players can expect a fresh perspective on the original 10 races, each offering different styles of play. Within thousands of ever-changing galaxies, hundreds of unique technologies, and dozens of ships waiting to be tested, no two games will ever be the same.
Yeah, there's an official Duke Nukem site at www.dukenukem.com. Which has probably been there since the '90s, after moving from a GeoCities domain. Anyway, the site has for some reason a countdown clock ticking away to an announcement in 7 days or so. With a '20th Anniversary' banner. What could it be? A new game? A re-release? A HD remake? We're less excited to find out than we are curious. Fingers crossed it's a teaser for a game we end up playing in 2028. #ForeverBurn
Yeah, that's your daily reminder that Duke Nukem Forever was pretty terrible. But, with the Duke Nukem franchise now owned by Gearbox Software there's a chance this could be good.
And wouldn't that be something. Hail to the King and whatnot.
In an interview with AusGamers at Gamescom last week, Mohammad Alavi, Single Player Designer on Titanfall 2, made an extremely bold claim.
And you'll never do the same thing twice it is very unique from beginning to end. Not just unique in what came before it, but unique in the sense that you're going to be doing things in Titanfall 2 that you haven't done in a video game before and I promise you you're not going to be able to do in any game coming out this fall either. I know that a bold statement but I can confidently say that.
You can watch the video of the interview below, or check out the full transcript here.
And that's looting in the traditional illegal sense, where a bunch of no-good street toughs use various objects like shovels and bats to smash through store windows to steal stuff that they can sell back at the nearest cashies for 4.7% of its value. Coming from Sleeping Dogs developer United Front Games, this does look interesting. In the "oh boy, this is really violent and wrong" sort of way.
In the game two teams of three are pitted against each other to see who can loot $50,000 worth of goods first. Loots that they can also beat each other up for. And by beat-up we mean, violently assault. Check it out.
Smash + Grab is expected to hit Steam Early Access next month. To find out more head to the official site.
The first one, on Xbox 360. Which will be available via backwards compatibility alongside Mirror's Edge. Also the first one. On the Xbox One front there's the indie title Earthlock: Festival of Magic, which actually looks very cool. That'll be joined during the back half of September by the 2.5D action of Assassin’s Creed Chronicles: China.
Here's a peak at the line-up.
Probably the most interesting addition is Earthlock: Festival of Magic which is making it's console debut on the Xbox One before hitting PS4 and Wii U at a later date. It'll also be available on PC from September 1. Check it out.
And I'm going to say that it looks and sounds awesome. Not that I would know, having never played a single minute of Dark Souls. With new locations to explore, bosses to fight, and items to find, Ashes of Ariandel is the first of two planned expansions to the critically acclaimed Dark Souls III. And it's due October 25. Click through for the announcement trailer.
Return to the world of DARK SOULS III and uncover a terrible secret that lies within the frozen land of Ariandel. Players will find themselves steeped in a brand new environment filled with terrifying new enemies, challenges, and exciting lore to expand the overarching DARK SOULS III storyline.
Players are tasked to enter the land of Ariandel and defeat the evil within to uncover the mystery of what has caused the land to become defiled. In addition to adding a new environment to DARK SOULS III, the DARK SOULS III: Ashes of Ariandel expansion will also include new weapons, armor sets, and magic for players to discover and experiment with, as well as new features for the game’s wildly popular competitive multiplayer mode.
And you don't even need a CD-ROM drive to play it! Obduction, from developer Cyan Worlds, comes from some of the key minds behind Myst and Riven. It was successfully crowdfunded years ago, but suffered from that age old Kickstarter delay curse that just about every high profile campaign has seen. But now, after a few delays, it has finally been released on Steam. And the current user feedback is 'Very Positive'.
Which is nice, because the game does look good. And very Myst-like, with a large open world to explore, puzzles to solve, and story to try and make sense of.
Here's the launch trailer. The environments look incredible.
With the Tech Test for Titanfall 2 about to head into its second weekend, Respawn has taken the time to address user feedback based on the first weekend of play. And it looks like they'll be using it to make changes to the game ahead of the second weekend of play and the full release in October. From pilot mobility through to Titan meter accumulation, they've detailed some of the reasoning behind choices and changes coming to the game.
Over this past weekend, we’ve heard a lot of passionate feedback from Titanfall fans. Even though the Tech Test build is a couple months old, we learned some valuable things based on your feedback. Some of these changes have already been addressed and will be updated for weekend two of the tech test, with other changes making it into the final game.
One of Australia's best eSports teams, The Chiefs, have set out on their chase for a spot in League of Legends' Worlds series today at the International Wild Card Qualifier campaign.
They did already suffer a loss to Albus Nox, but the team is confident they can perform well in the rest of their draw.
Tomorrow, the Chiefs will face Kaos Latin Gamers from Latin America South (7am AEST) and Saigon Jokers from South East Asia (10am AEST). They will need to win both of these games to keep alive their dream to attend Worlds.
Fox Sports will be following the Chiefs journey at IWCQ, giving viewers a behind the scenes look at the competition and the Chiefs team. Fans can now watch the Chief’s prep for their first Worlds qualifier match or re-live the OPL final as the Chiefs talk through their dominant win over Legacy.
Funcom has revealed that "user data associated with forum accounts" for The Secret World, Age of Conan, Anarchy Online and Longest Journey has "been compromised by a third-party".
We regret to inform you that the data breach includes e-mail addresses, user names, and encrypted passwords associated with forum accounts on these forums. Even though passwords were encrypted, these can be cracked and should be considered compromised. It is important to note that forum accounts and game accounts are separate and are stored on different servers using different security systems. Game accounts have not been compromised.
The breach was possible due to a security fault in the vBulletin forum system. This security fault was corrected on our forums on August 19th, 2016, but we are unable to determine exactly when the data breach occurred prior to the fix.
As a temporary security measure, we have reset all passwords for every forum account on TheSecretWorld.com, AgeofConan.com, Anarchy-Online.com and LongestJourney.com. The next time you try to log in you will be told your password is incorrect and you will have to reset your password to continue. If you have used your old forum account password on your Funcom game account or any non-Funcom accounts, you should also change your password on those immediately.
We take this incident very seriously and will be taking measures to ensure it does not happen again. The bug that made this data breach possible has been corrected, but as a precaution we have taken our forums offline so we can conduct further investigations and ensure there are no more security issues before we bring them online again.
We sincerely apologize for the inconvenience caused. If you wish to talk to us, please get in touch with our customer service representatives via http://help.funcom.com and we will get back to you as soon as we can.
Thank you for your attention.
If you've dabbled across any forums on any of the above, you might want to check in to see if this effects you. We'll update you though, if Funcom comes back to us with any other news.
Thanks to Universal Sony Pictures Home Entertainment, we have an Xbox One S to give away, and we have a test of serious skill involved, that includes your best sniper shot in any game with that option!
The sixth installment in the Sniper film series, this action-packed and explosive adventure follows a team of elite snipers from the United States Armed Forces. Elite snipers Corporal Brandon Beckett (CHAD MICHAEL COLLINS) and Richard Miller (BILLY ZANE) are fighting extremists in the Middle East when Colonel (DENNIS HAYSBERT) gives them a new mission: to protect a gas pipeline from terrorists eager to make a political statement. But when skirmishes with the enemy lead to U.S. snipers being killed by a near-legendary Taliban ghost shooter with seemingly perfect accuracy, a security breach from the inside is suspected. Fingers are pointed and battle lines are drawn, all leading up to an explosive climax.
Sniper: Ghost Shooter is available to own on DVD & Digital from 25 August!
We want you to upload your videos and share them in the Comments section of this competition's main post. We'll then judge the best, and you could win an Xbox One S! Thanks to Universal Sony Pictures Home Entertainment and Sniper: Ghost Shooter!
(Plus you get to show your best snipe shot for bragging rights!)
Here's what you need to do:
Click on Enter Now! and leave your details.
Test your skills and capture your best sniper shot in any game with this option.
Upload your video in the Comments section of this post with any embed code, leaving your name as you entered it into the Enter Now! section.
We’ll judge the best entries.
The best entry will win an Xbox One S thanks to Sniper: Ghost Shooter out on DVD & Digital from 25 August!
Five years in the making and we've finally got that sequel to the excellent Deus Ex: Human Revolution! With Deus Ex: Mankind Divided pretty much picking things up right where that game ended. Once again you take control of Augmented super cop Adam Jensen as the world around him seems to be falling apart with hatred, terrorism, and an over abundance of human-sized, security-free, ventilation systems. Click through for our review!
Deus Ex: Mankind Divided picks up where Human Revolution left off, not only in terms of story but in the freedom it gives you to tackle each mission how you see fit, which Augmentations or abilities you should unlock, and deciding when and if lethal force is an acceptable compromise. Any first-person game that explicitly gives you the choice of whether or not you should kill, without taking sides, is one worth looking intro. And in this regard Deus Ex: Mankind Divided is truly impressive. From a stealth perspective alone, there’s countless ways you can engage or avoid detection. Go invisible, crawl through ducts, avoid engagement almost entirely. Or play the role of silent assassin and take everyone out. From police, to thugs, and private security officers. And all without being seen.
What's a PlayStation Now you might be asking? Well, its a streaming service that allows you to play over 400 PlayStation 3 games including Uncharted, The Last of Us, God of War, and more. Assuming that you live in the US or Europe, because it's not available in Australia. But hey, it's coming to Windows PCs in the near future which is a pretty big deal. In those countries that aren't Australia. But, as a consolation prize we will be getting a DualShock 4 adapter for PC on our shores.
The adaptor will be available from select retailers across Australia from September 16 for $34.95 AUD.
In 2008 Rare was planning to release a HD remake of its classic '90s Nintendo 64 shooter, GoldenEye 007. A hallmark release that at the time proved that the first-person shooter could work on consoles. And that they could include great multiplayer to boot. The in-house project was just about finished too, but due to licensing issues with both the James Bond name and GoldenEye itself, it sadly never came to be.
In addition to the improved resolution and some better texture work GoldenEye 007 on Xbox 360 would have also featured a rock solid 60fps widescreen presentation, modern dual-stick controls as default, and both split-screen and online multiplayer. Now talking about a 60fps presentation can seem a little bit old-hat these days when talking about remasters or remakes but in the case of GoldenEye 007 it would have been quite the improvement. On N64 the game aimed to hit 30fps, but in reality would hover around the 20-25fps mark. And often go below that when the action picked up. And in the case of the game's four-player split screen mode it was even worse, and barely hit 20fps.
Ah, but twas a different time.
For fans of the game the following 30 minute presentation from YouTuber Rare Thief is both a revelation and a sad reminder that we'll never get to replay GoldenEye 007 this way. Sure, we got the awesome Perfect Dark HD remake. But still, it was always about GoldenEye.
With the game out now for PS4, Xbox One, and PC (our review will be up soon), Square Enix has released details on what the inevitable Season Pass for the game will have in store for players. And it's kind of what you'd expect to find, a few new story missions plus a bunch of weapons, skins, credits, and crafting materials. Click through for the details.
No word on what exactly the story missions will contain. Here's hoping that they continue the story instead of providing some stand-alone action. Although with titles like 'A Criminal Past' they'll most likely be individual stories.
Currently available at $29.99 USD on Steam and $44.95 on console, here's what's included.
System Rift – Available this Spring (ANZ).
A Criminal Past – Available Early 2017
In-Game Items – (Immediately Unlocked)
Assault Pack: Prepare to advance and assault the enemy with a custom skinned Battle Rifle, the Chaff Augmentation, one pack of regular Battle Rifle ammo, one pack of armor piercing Battle Rifle ammo, 2 Frag Grenades, and 2 EMP Grenades.
Tactical Pack: Using distance to your advantage, eliminate your targets silently with a custom skinned Tranquilizer Rifle, the Micro Assembler Augmentation, one pack of tranquilizer ammo, 3 Smoke Grenades, and 2 Gas Grenades.
4 Praxis Kits – These additional Praxis Kits will allow you to further develop the augmentations of your choosing, moving you one step closer to unlocking Adam’s full potential.
5000 Credits – Bolster your wallet with additional credits, providing you with extra spending money to purchase Praxis Kits, ammo, weapons, or anything else you may find at the shops in Deus Ex: Mankind Divided.
1000 Crafting Parts – Use crafting parts to craft upgrades, such as increased damage and accuracy, for any weapon in your inventory.
5 Deus Ex: Mankind Divided - Breach Booster Packs – Open your booster packs to unlock new weapons and items, Praxis points, premium ammo, and more, helping to augment and enhance your avatar in Deus Ex: Mankind Divided - Breach.
20 Deus Ex: Mankind Divided - Breach Chipsets – Use your chipsets to acquire exclusive items in Deus Ex: Mankind Divided - Breach, such as premium Booster Packs and custom weapons.
In an in-depth interview around South Park: The Fractured But Whole, Ubisoft's Nao Higo gives us a look at the studio's relationship with Matt and Trey and South Park Studios, how they've brought the relationship closer together and how they've pushed the South Park creators to make the absolute best game they can.
Here's a snippet from our interview:
AusGamers: What was the key bit of feedback you got from community and then from Matt and Trey that fundamentally altered the approach to The Fractured But Whole over Stick of Truth?
Nao: I think for the first product the community were hopeful, but weren’t sure of what they were getting. And so when the game turned out to be really good I think it proved you could have an excellent game based off of an IP. And so we came in at a good moment because there was already a community that knew that it could be done [make a good game about South Park], and as we’re showing more and more of the game they’re seeing that it’s still going to be great and so we’re coming into it from a much more positive standpoint, and now it’s all about looking at some of the downsides of the first product in terms of [the community] wanting more game; they wanted more of everything. And so this is an opportunity for us to work on that and actually create something that really addresses what they want.
AusGamers: Because if I could leverage something from a personal perspective, I found that the fart controls in Stick of Truth weren’t very good or intuitive. And so is that something that’s been addressed this time around?
Nao: Absolutely. You know, in the first product some of that was meant to be a joke in terms of some of the finickiness of the controls, but I don’t think that translated very well. So we’ve learnt a lot from that, Matt and Trey learnt a lot from that, and so we said okay “for this one, let’s make sure that things that should make sense, make sense. And jokes are jokes”. So I think we have a very clear definition of those two things this time around.
One of the standout games from both E3 and Gamescom where sports is concerned is Ubisoft's Steep, and at the latter event which wrapped up over the weekend, we went hands-on with a newer build of the game, and learnt more about its fresh and powdery offerings.
Here's a snippet from our hands-on preview:
The separation between sports is handled well, and you can discover new areas to ride as you, well, ride various parts of the mountain. New back country will reveal itself as you go and while the game offers you base challenges, the majority of lines will come by way of your own created challenges, or those of other players around you. And when I mentioned purist before, the game absolutely caters to that breed. For example, it’s not all about light runs, or Snowpark, you can do incredible steep challenges that require you to ride in a sort of stop-start mode and there’s a G-Force system that dictates just how safe, or unsafe you are and it’s built entirely around physics. The right stick helps you cut into the mountain as you navigate between sheer rocks and you’ll transition between powder, sludge and ice in a pretty realistic fashion. For the snow people out there, there’s a huge amount of depth that’s hard to ignore, and I’m thankful the team is treating their foundation with as much intricate respect as they are.
And how! With an evocative art-style that's feels like the pairing of LittleBigPlanet with the very-weird French films of Jean-Pierre Jeunet -- like Delicatessen and The City of Lost Children. With Bandai Namco publishing, Little Nightmares comes from Swedish developer Tarsier Studios. In it players take control of a small girl in a yellow raincoat who has been transported to The Maw, a place where nightmares are all too real.
The game was first teased over two years ago, with the title making a reappearance at Gamescom last week where it picked up the Indie award. It's not hard to see why.
Little Nightmares is due for release in 2017 for PC, PS4, and Xbox One.
After its cinematic debut at E3, Bethesda gave us our first glimpse of what the new Prey actually looks like at QuakeCon last month. With the footage shown giving off the vibe of a first-person psychological sci-fi horror. And now with a new, and pretty cryptic, glimpse at a few sections of the game that still seems to be the case. But with the added ability to possess a coffee mug. To roll through a small gap in a window. At least, that's what we think is happening.
There's definitely a weird vibe to action we see. From the way that enemies seemingly morph into inanimate objects, through to the rifle that turns them into some sort of space foam. To burn!
Without any context, all we can say is that it looks "interesting".
With an impressive showing of the 3.0 alpha due later this year, it looks like Star Citizen is starting to come together. You've got space flight, landing on a planet, docking with a station, and then walking around to obtain missions. Yeah, real game stuff. And it all looks very impressive.
The star of the presentation, which clocks in at just under an hour of game-time, is the jaw dropping planetary landing. A vast, detailed, proceduraly generated landscape that you can jump out of your ship to run around in. And then hop back in to take off. One of the cool features is that the draw distance will be totally reliant on people's hardware, so if your rig can handle it you'll be able to look off into the horizon, marveling at the stunning detail. But exploring planets is one thing, and when you factor in the story driven content, the mix of man-made locations and objectives with generated landscapes make it feel like a living, breathing, sci-fi world.
Now, the question as to when all of this will be ready is anyone's guess. As currently the team is still focused on releasing the stand-alone single-player 'Squadron 42' campaign later this year.
From the art director of the brilliant Journey comes ABZÛ, an underwater adventure full of life, colour, and meditation. If the idea of diving through beautiful underwater vistas sounds like something you might be interested in, then you probably don't want to miss out on this. It's truly a wonderful game to look at.
From our review.
Now, what you look for in an experience can end up shaping how you feel about it as a whole. This translates to all artistic mediums, from film, music, paintings, to books, and sure, video games. Taken at face value, ABZÛ presents a relatively short game where you explore linear underwater environments in order to reach your goal. Trying to explain where the game ends up, and what that goal is, would probably rob you of some of ABZÛ’s power. If you’re thinking it looks like an underwater game where you interact with sea creatures and swim about in beautiful environments, then yeah it’s mostly that.