In addition to our in-depth, updated look at the forthcoming Investigation-RPG, developer Cyanide Studios has announced a release date for the game -- October 30 on PC, Xbox One and PlayStation 4.
Accompanying news of the game's official release date, Cyanide has also handed over four fresh new screenshots which you'll find embedded below.
Nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and shadowy cults dominate the Cthulhu Mythos, intent on realising their mad schemes to bring about the end of all. Your mind will suffer - balancing a razor-thin line between sanity and madness, your senses will be disrupted until you question the reality of everything around you. Trust no one. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.
Call of Cthulhu, the official video game adaptation of Chaosium’s emblematic pen & paper RPG developed by Cyanide Studios, is an RPG-Investigation title, packed with psychological horror and stealth mechanics for PlayStation 4 and Xbox One.
The Cthulhu Mythos has grown to become one of the largest shared universes ever envisioned, giving birth to countless stories, novels, and even movies ever since the original publication of Lovecraft’s “The Call of Cthulhu”.
The game will take players to Darkwater Island, a grim, disturbing place and let them control Edward Pierce, a former war veteran and private investigator in 1920s Boston. He will be investigating the tragic and mysterious death of Sarah Hawkins, an acclaimed artist who has recently moved with her husband and their family to Darkwater Island.
Call of Cthulhu will offer a dark and oppressive ambience that shall pay tribute to Lovecraft’s work and universe. This banal investigation might indeed lead you to more sinister forces and darker secrets buried deep within Darkwater Island.
Investigative RPG set in the Lovecraft Universe developed with Unreal Engine 4.
Play as Edward Pierce and shed light on Sarah Hawkins murder, while facing the horrors of a grim island filled with monstrosities lurking in the dark.
Doubt your own senses and experience true madness, thanks to the game’s unique sanity and psychosis crisis mechanics. Enhance your character’s abilities and use new skills to discover the truth.
Experience rich exploration, full of deep dialogue with meaningful choices that impact the narrative.
Time to put on your nostalgia goggles, sit back, and watch this epic compilation of full DOS game intros. We're talking company logos, awesome title screens, cinematic introductions, and more MIDI-based music than a warehouse filled with Casio keyboards. From Dune II to Monkey Island to Warcraft: Orcs & Humans, what's surprising is just how many of these we remember.
With vivid memories of playing at least half of the list.
Eye of the Beholder (1991), Eye of the Beholder II: The Legend of Darkmoon (1991), Lands of Lore: The Throne of Chaos (1993), The Legend of Kyrandia (1992), Dune (1992), Dune II: The Building of a Dynasty (1992), Prince of Persia (1990), Prince of Persia 2: The Shadow & The Flame (1993), Magic Carpet (1994), Quest for Glory II: Trial by Fire (1990), Space Quest III: The Pirates of Pestulon (1989), Gabriel Knight: Sins of the Fathers (1993), Beneath a Steel Sky (1994), Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), Ultima VI: The False Prophet (1990), Ultima VII: The Black Gate (1992), Ultima VII: Part Two - Serpent Isle (1993), Pagan: Ultima VIII (1994), Ultima Underworld: The Stygian Abyss (1992), Ultima Underworld II: Labyrinth of Worlds (1993), Might and Magic: Darkside of Xeen (1993), ShadowCaster (1993), Master of Magic (1994), Master of Orion (1993), The Terminator: Rampage (1993), Delta V (1994), Syndicate (1993), System Shock (1994), Space Hulk (1993), Wing Commander: Privateer (1993), UFO: Enemy Unknown (a.k.a. X-COM: UFO Defense (1994), Wing Commander II: Vengeance of the Kilrathi (1991), Strike Commander (1993), Star Wars: X-Wing (1993), Star Wars: Tie Fighter (1994), Alone in the Dark (1992), Alone in the Dark 2 (1993), Sid Meier's Civilization (1991), Sid Meier's Colonization (1994), The Settlers (a.k.a. Serf City: Life is Feudal) (1994), World Circuit (a.k.a Grand Prix 1) (1992), Fury of the Furries (1993), Gateway II: Homeworld (1993), HeroQuest (1991), Special Forces (1992), Warcraft: Orcs & Humans (1994), Blackthorne (1994), Flashback (1993), Dragonsphere (1994), Frontier: Elite II (1993)
So many classics, what are some of your favourites?
And all of this stuff is adding up to an experience really unlike any other, especially when you compare what we deep-dove into after last year's E3 showing. Here's a snippet from our most recent in-depth preview:
The investigation side of the game, we learnt, is deeply layered; designed to serve a curious player. However, the madness side of the game (or the “ever-changing sense of inner self”) is intrinsically tied to this, and nothing is hard and fast, nor black and white. Shades of grey permeate the experience, which is amplified by player-choice. It's wonderfully paced, at this point, and while you can stretch the experience out to 20 hours (as revealed to us by Cyanide), if you truly embrace all the disparate mechanics; the way in which it all plays out promises to lead to true Water-Cooler gaming -- where your outcome, path and overall experience will differ to everyone else's, hopefully promoting multiple playthroughs.
The way in which the team has handled this, is in the multiple pathways to completion front. And we’re not specifically talking about the pathways to the game’s handful of endings: everything here has a multiple pathway -- from conversations and the relationships that form from them, to the way in which you progress through the game-world; puzzles, exploration, discovery and more. The patient, observant player, as we mentioned before, might find an item that makes a puzzle impediment easier to overcome. Or they might pick up on a piece of information for deduction that pushes the story, or specific information forward, or even laterally. The dynamic nature of how this is being presented is anything but binary, and we can only hope each and every moment that capitalises on this in the game, doesn’t follow a like-for-like suit. Which so far it appears to avoid.
That's right Sony fanpeeps. No longer can the PC Master Race and those pesky "Xbots" laud their underwater survival stories from Subnautica over you, because Unknown Worlds has revealed they've been working with console port kings, Panic Button (Doom, Rocket League), to bring their incredible playspace: Planet 4546B, to the PS4.
From Adam Creighton, Studio GM and Director of Development at Panic Button (via the PlayStation Blog):
What drew me to the game were the gorgeous visuals and the gameplay. There is a wonder and an excitement and a weight that I haven’t experienced with a lot of games in this type of setting.
It’s got a wide diversity of gameplay: scavenging and crafting and surviving, casual to hardcore permadeath options, and a base-building mechanic that makes your gameplay experience unique. Subnautica is a special game, and we’re looking to do some special things for PlayStation gamers (more on that later).
Subnautica will be available for PlayStation Store and physical purchase, and I’m looking forward to you all getting to enjoy it this holiday season on PS4.
The most interesting tidbit here is the idea there will be content unique to the PS4 version, and if that content is in the hands of a talented team that truly know the PS4's architecture, then we might be in for super new features. It should also be noted that Gearbox Publishing has come on board to help with a physical release for the game, which is equally great.
Having played the game across both PC and Xbox One (and finishing it on the latter), I can't hype it enough. Hopefully with the added help, and extra time, the game runs smoothly on PS4 as it's still not without performance issues on Xbox One.
Now you can take the Dealer with you, wherever you go. Although I'm not sure why you'd want to, you know, with him being a bit of a shifty dick and all. But Defiant seems to think there'll be an audience for consistent badgering, trolling and straight-up nefariousness on the go, via Nintendo Switch.
That lead-in should not be read as negatives though, because I love Hand of Fate as a series, and seriously rate Hand of Fate 2. The Dealer is a brilliant character and it just seemed like a matter of time before he and his 'games' wound up on Nintendo's successful console-handheld hybrid.
Here's a snippet from our review, as played on Xbox One X:
Challenges (ie ‘maps’) vary and have variables you can attempt to account for, such as loading up Encounters with cards that feature, say, Map Reveal if the challenge is one centered around making you walk in figurative circles, for example. Or you might need a set number of Blessings, or defense in order to achieve the gold tier of the challenge, which means you can add Equipment, Supplies and appropriate Encounters to help facilitate this. And while the deck is still shuffled, you as the player are given some agency to help forge parts of your quest, yourself. It's brilliant.
The game releases very soon (July 17) and is already available on PC, Xbox One and PlayStation 4.
Watch the Nintendo Switch release trailer embedded below.
We spoke with The Division 2 game director Mathias Karlson and deep-dove on a number of topics around their forthcoming sequel, kicking off with the obvious: "what did you learn from mistakes with the first game, and how have you applied them to development this time around?"
To which he professionally and calmly replied: "Your mamma!". Okay, he didn't really. Here's what he actually said:
“I think it's been... it's fantastic fun; a fantastic learning experience,” enthuses The Division 2 game director Mathias Karlson. “Launching Division 1, keeping it healthy; growing... this one [The Division 2] was [in development for] more than two years, so there’s been a wealth of learning from that. [So we’ve focused on] everything: making sure there's enough [content] for people to engage with given their type of... what type of player they are, how they like to play and engage the game; everything from solo up through to groups. And also how much time they put in.”
Okay, there's a lot of water to go under his career bridge yet, but if Simmons' growth continues at a steady pace and he starts to actually shoot, especially beyond the arc, and adds that to his game, he's on a path to guaranteed greatness. And now his next accolade is to adorn the Australia and New Zealand versions of NBA 2K19, releasing this September.
Here's the official line from 2K Australia:
The ground-breaking cover features Australia’s latest global sporting superstar alongside a selection of words chosen by Simmons. Each term contains special meaning to Ben, including “Loyalty,” “Family,” and his signature “Triple Double.”
“It’s a huge honour to be recognised on the first-ever Australian cover for NBA 2K and represent the 76ers,” said Ben Simmons. “The Aussie fans are super passionate about basketball and specifically NBA 2K, so it's very cool to be an ambassador for both”
“Ben is the future of the NBA and his drive and versatility have made him an undeniable force in the league,” said Alfie Brody, Vice President of Marketing for NBA 2K. “He’s the perfect cover athlete and we’re excited to feature him as our very first Australian cover star.”
During his debut season in the NBA Simmons set a host of records. He joined Oscar Robertson and Magic Johnson as only the third rookie in NBA history to reach 1,000 points, 500 rebounds and 500 assists and he was second only to Robertson for most triple-doubles in a rookie season. He beat Allen Iverson’s record of 567 assists to set the team rookie record and helped the Philadelphia 76ers qualify for the Eastern Conference playoffs with a record of 52–30, the best team performance since 2001. During the playoffs he became the first rookie since Magic Johnson in 1980 to have a triple-double, and only the fifth rookie in history to achieve this feat.
The game is out on Xbox One and PlayStation 4 this September 11.