From 8pm April 26, Semi Finals followed by the Grand Final for the inaugural FIFA 18 E-League in Australia will take place across Fox Sports media platforms and will be live on FOX SPORTS 501 on Foxtel.
Action has been taking place today from 1pm at foxsports.com.au featuring 20 E-League competitors each vying for individual glory with a guaranteed spot at the FIFA 18 Global Series Play-Off event -- a qualifier for the FIFA 18 eWorld Cup.
FOX SPORTS’ expert commentary team featuring host Brittany Austin, professional FIFA YouTubers TheMasterBucks and JarradHD, Matildas and Sydney FC star Amy Harrison and FOX SPORTS’ esports Analyst Nathan Patrick will be on hand to guide viewers through the action.
YouTube trick-shot sensation Jed Hockin and E-League player FUTWIZHoney Badger will join the team as special guests, along with FOX SPORTS’ Tara Rushton, Daniel McBreen and Archie Thompson.
A complete fixture to today's events can be found here.
Yep, we've done a listicle. Sue us. Anyway, God of War is a pretty complex and deep game that requires more than what previous entries has asked of players. So we've decided to put together a quick and helpful guide to getting the most out of the game early on, so your endgame experience is all it should be.
Here's a snippet from our helpful guide:
Be a God of Financial Sustainability Early on in the piece, it’s not really revealed just what the game-world economy is or how collectibles work. Despite the fact there are chests and hidden areas everywhere. Resources are scarce in Midgard, and a lot of them are realm-specific, too. So when you finally meet Brok and eventually his brother, Sindri, you’ll be carrying enough junk to start your own ancient nordic IKEA. But don’t be afraid to sell a lot of it off. The Toys and other collectibles throughout are just that: “collectibles”. Eventually the main blacksmith location at the Lake of the Nine will proudly display your collectibles collection. Moreover, as you progress and the combat challenge gets harder, Hacksilver is going to be your friend. Don’t hoard your runes or leftover bits of armour -- sell, sell, sell.
Be a God of Well-Managed XP Hoarding Opposite to the above, hoarding XP can actually help you out in the later stages of God of War. The game’s difficulty spike (especially on any setting above Normal) is pretty steep and enemies gain new transformations, types and abilities once you move beyond the “first act”. The more XP you have, the more quickly you can Upgrade your abilities across both Kratos and Atreus. And it’ll be around the midway point that you likely settle on specific abilities across both characters. This tip also cleverly leads into the following two mentioned below, so bank the advice for the time being. Oh, and all that XP.
Specifically, according to a report over at VG247, 10 games were investigated by the Netherland's gaming commission. Four of them have been found to be in violation of the Better Gaming Act and have eight weeks to make significant changes or face fines or even be removed from sale.
While the four "popular" titles found to be in violation of the act aren't named, the gaming commission declared that they "are designed as gambling games are designed, with the feeling that you have almost won" and that they are calling "on all game companies not to make loot boxes accessible to children anymore and to remove addictive elements".
VG247's report comes via Netherlands public news agency NOS who has outed the four games as FIFA 18, Dota 2, PUBG and Rocket League. Given these games are played globally online, how the companies decide to handle any demanded changes will be interesting. The other six games that were part of the overall investigation still featured loot boxes, but were found to be compliant with gambling laws. Check out the more in-depth VG247 report via the link above.
Loot boxes -- what are your thoughts on them overall?
But it will still allegedly feature zombies. At least that's what a report over at Polygon suggests, where they also go on to explain that an anonymous source told them the campaign was shaping up as not being ready for the game's release date and so development shifted to "expanding multiplayer".
If this is true, it could mark a shift in how Call of Duty is approached from a development sense. Much of the community and media over the years have suggested Call of Duty become a persistent online multiplayer-focused game, in similar fashion to the likes of Overwatch or Team Fortress, with updates, seasons and events, rather than an annual release from different studios.
Moreover, Treyarch has become the A-Team for the series over the past number of years, so having them kick off any such shift would make sense. Ideally then, you could form a dedicated Call of Duty content team and just support the game with a decent monetisation plan while also freeing up other studios to go onto new projects to finally expand Activision's relatively small stable.
If you add to this that both Sledgehammer Games co-founders Michael Condrey and Glen Schofield have left Sledgehammer to take up executive roles with Actvision itself, then you can see more than a few dots to be joined.
However, "grain of salt" and all of that. What we do know is that there will be a reveal event happening around the game, officially, next month. So until then we'll just have to wait, see and ponder.
Ever since the doctors jumped ship, BioWare has looked... well, rocky. Mass Effect: Andromeda was a carbon copy of the original trilogy with blatantly less dynamic characters and no real evolution in design, and certainly no evolution in story. And Anthem, well, looks like a Destiny clone. So there's also that. But studio manager Casey Hudson wants you to believe they're on the right track and he's attempting to be transparent about it.
Specifically, he's started a blog not at all dissimilar to a number of other studio blogs going around. Here's what he had to say in his first post:
When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games.
That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together.
It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare.
So we're over a year out from Anthem, at least, dropping on retail shelves and with the troubles Destiny is already facing, it could be construed as BioWare having missed that boat altogether. To maintain the nautical metaphor. Still, Hudson has worked on the studio's best games from its history and if someone is gonna steer this ship, well we're glad it's him.
The Australian-developed and incredible Hand of Fate 2 has a new free PC update that adds new challenges, cards, tokens, enemies and an all-new Endless Mode. The update will also make it to console in May.
Endless Mode offers competitive players a chance to battle for the top spot on the leaderboards via infinitely replayable quests that get progressively difficult with each level. More difficult enemies are shuffled into the dealer’s deck and random pain or curse cards are dealt upon completion of each stage. To support the release of endless mode, Defiant has added a plethora of new adventures, collectible token shards, enemies and narrative branches to the core encounters, ensuring that no two dungeon runs are exactly alike.
In addition to Endless Mode, Defiant Development has a few more aces up its sleeve in the form of upcoming DLC. New companions, challenges and more are planned for the remainder of the year.
“Hand of Fate 2 was praised for adding a plethora of new features and improving upon every aspect of the original title that was enjoyed by more than two million gamers,” says Morgan Jaffit, director, Defiant Development. “Today’s addition of endless mode provides even more content to our passionate community and we eagerly anticipate giving them even more in the coming months.”
If you haven't jumped into this Aussie-made gem yet, now has never been a better time with just AUD$29.99 serving you hours and hours of engaging gameplay.
The highly anticipated Rocket League "Tournaments Update" is now available across all platforms and, alongside the addition of the Tournaments feature, also includes a number of new fixes.
Play against friends online in bracketed, single-elimination tournaments! The Tournaments feature lets you create public or private competitions as well as browse current ones.
We have plenty in store for you in the Tournaments Update on top of organized competition within the client, including a number of additions and improvements asked for by our community:
Additional ways to sort, filter, and organize your item inventory
Equipping specific Painted Car Bodies to Orange and Blue
Restrict chat to Team Quick Chat Only
In-game Connection Quality Status indicators
Performance improvements and additional graphics settings for Rocket League on Nintendo Switch
"...and there’s more where that came from, including fresh in-game music from our friends at Monstercat and the new ‘Triumph’ Crate! We’ll have full details on everything in the Tournaments Update in our Patch Notes next month.
After reading through all of the feedback we received from the Tournaments Beta, we’re also determining what’s going in the “V2” version of Tournaments, which we hope to release later this year.
Watch a trailer detailing the new update embedded below.
In a move so many other games and companies should be following, Ubisoft has revealed a heady content release plan for Ghost Recon Wildlands' second year out in the wild, cleverly dubbed "Year 2". The first of these drops as soon as April 10.
Here's what comes in the first content release, Special Operations:
Teammate Customisation is the number one feature requested by the community and will allow players to customize teammate outfits with all items they have unlocked for their own character.
PvP Update: A new game mode called “Sabotage” with five exclusive maps, the first of six new PvP classes for Year 2 and new perk and explosive device.
PvE Update: A free special themed PvE mission and special challenge with exclusive rewards.
Additionally six new classes will be made available throughout the release roadmap, with four free Special Operations drops in total. Impatient players can purchase a "Year 2 Pass" which will give you a seven-day early access to "all the six new Year 2 Ghost War classes, an exclusive customization pack, and eight Battle Crates (four Special Ops crates and four Ghost War crates) to further customise players characters in the main game as well as in the Ghost War".
Watch a trailer detailing all of the above, embedded below.
We've been playing Far Cry 5 for the past little while, and have also had premium developer access to the game for the better part of the past two years. So when we say this is not just a very good Far Cry, but one of the better ones, well you should probably listen up.
And no, we're not yelling at you. We just want to make sure you're not missing out on the absolute chaos that is Far Cry 5 -- chaos you're right in the absolute thick of, and it's glorious. Here's why:
The changes here aren’t all that drastic either. Towers are gone. You’re not a voiced character anymore. You can be either gender. Support AI is back, only now as a bigger roster. And you can have your own dog, or bear. Honestly, it’s barebones, but how they’ve let the game play the player is the best part. I mentioned earlier that this is a chaos simulator, and that plays out moment to moment. Even if you’re trying to just trigger the next quest or side-mission, the game’s systems will come for you. But what this chaos does is push the player to look at the more uniform side of the game. Because Far Cry 5 is actually pretty difficult. So you’ll need to use that loot; use that money you keep finding. You’ll need to upgrade your weapons to reflect your playstyle and you’ll need to use those liberated towns and characters to your advantage.
And it’s honestly the only way Ubisoft Montreal could have handled their liberated gameplay experience. Tone sets up a lot of what this Far Cry is about; dark, realistic (at times), gritty, on-the-nose (at times); justfied -- this is first-person GTA done better than GTA because of its over-the-top nature. If you consider all of the big-bads and crazies in the Far Cry series before, and roll them all up into a single, tonal theme for a game, that’s what Far Cry 5 is. It’s silly. It’s fun. It’s brutal. It’s scary. It’s lost and found, both at once. And in many ways, because of all of this, it’s also America.