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Wednesday, 20th November 2019
Seagate FireCuda 510 M.2 SSD Review - The Need For Speed [KostaAndreadis- 05:04pm] From: AusGamers News [ 1 Comment ]
The M.2 SSD is the fastest option currently available today, and for that trusty OS install and the latest games the way to go if loading times are of a concern. Of which, let's face it, we're all kind of invested in. Waiting minutes for a game to fire up is beyond sub-optimal it's a downright breakdown in boolean logic buffering. Ahem. Sorry, I had to set the scene for our tech-filled Seagate FireCuda 510 M.2 SSD review somehow.

Which was handled by our very own bearded tech guru, Nathan Lawrence.
In this day and age of 100GB+ game installations – I’m glaring at you Call of Duty: Modern Warfare and Red Dead Redemption 2 – and knowing that even my faithful 1TB Samsung SATA SSD does a good job of loading games at a decent pace, I found myself craving faster load times on a decent-sized M.2 drive. Like the way Tom Cruise and Val Kilmer look at fighter jets (and arguably, each other) whilst wearing aviator shades, there’s always been a longing in my gaze. For speed.

Enter the Seagate FireCuda 510 SSD.

Click Here to Read Our Full Seagate FireCuda 510 M.2 SSD Review

Superliminal Review - A Matter of Perspective [KostaAndreadis- 04:26pm] From: AusGamers News [ 0 Comments ]
For those that played Portal you might recal those ealy moments of awe in realising what was happening on screen - and how it messed with your basic understanding of the physical world. Even in a digital space. Superliminal has a similar effect, albeit it does so via playing with that simple thing we call perspective.

The question is, does the entire game come together to put it into the realm of all-time great puzzlers.
Superliminal, from indie studio Pillow Castle, uses perspective in such a way that initially you get the impression that the same sort of magic trick is taking place. It’s so impressive in execution that one needs to go as far back as Portal to find a puzzle-game that instilled a similar sense of immediate awe and wonder. In Superliminal objects miraculously change in size based on perspective, with the transition often being imperceptible. It then forces you to look at the world in a way that doesn’t make much physical sense. Picking up a chess piece from a table, holding it in front of a distant doorway, and then drop it. Walk up close and you’ll find that it’s now seven feet tall.

See a doll house sitting on a table one minute and then through a series of actions find yourself inside looking out into a large and intimidating room. These moments in Superliminal are nothing short of mind-bending in the most pleasant and surprising way. As is using this readjusted perspective to figure out how to reach an exit.

Click Here to Read Our Full Superliminal Review

Moons of Madness Review - Sci-Fi Horror on the Surface of Mars [KostaAndreadis- 01:38pm] From: AusGamers News [ 0 Comments ]
There's just something about the red planet called Mars that sparks both awe and fear. And sometimes, the need to go back to stop Cohagen. Moons of Madness is focused on the latter (fear that is) with a tale that draws inspiration from the unknown depths of fear in classic Lovecraft style.

A snippet from our full review.
Moons of Madness, from developer Rock Pocket Games and publisher Funcom, is set in the not-too distant future in and around a human colony on the surface of Mars. You take on the role of engineer Shane Newehart amid some unforeseen issues and failing systems, and slowly discover that what is seen and heard may or may not be real. The Moons of the title refer to Mars’ own twin orbital objects made of rock – Phobos and Deimos.

It’s also a game that draws inspiration from the style of supernatural interdimensional dread made famous by author H.P. Lovecraft. And in typical Lovecraftian fashion it’s not all that long before you see your first strange and ominous tentacle and references to ancient god-like entities. In this regard the horror aspects of Moons of Madness lie squarely within the realm of forces outside of both human control and understanding.

Click Here to Read Our Full Moons of Madness Review

The Game Awards Official Nominations Revealed [Steve Farrelly- 01:30pm] From: AusGamers News [ 1 Comment ]
We're part of the judging panel for what is considered the "Oscars of the games industry", and have proudly represented the Aussie voice alongside sister sites in and Press-Start, for the past four years. And overnight, the official list for games (and personalities) was revealed for each category up for grabs.

Kojima's Death Stranding leads the charge, despite mixed reviews, while Remedy's Control follows up with eight nominations across numerous categories. Here's the full list:
    Game of the Year
  • Control (Remedy/505 Games)
  • Death Stranding (Kojima Productions/SIE)
  • Super Smash Bros. Ultimate (Bandai-Namco/Sora/Nintendo)
  • Resident Evil 2 (Capcom/Capcom)
  • Sekiro: Shadows Die Twice (From Software/Activision)
  • The Outer Worlds (Obsidian/Private Division)

  • Best Game Direction
  • Control (Remedy/505 Games)
  • Death Stranding (Kojima Productions/SIE)
  • Resident Evil 2 (Capcom/Capcom)
  • Sekiro: Shadows Die Twice (From Software/Activision)
  • Outer Wilds (Mobius Digital/Annapurna)

  • Best Narrative
  • A Plague Tale: Innocence (Asobo/Focus Home)
  • Control (Remedy/505)
  • Death Stranding (Kojima Productions/SIE)
  • Disco Elysium (ZA/UM)
  • The Outer Worlds (Obsidian/Private Division)

  • Best Art Direction
  • Control (Remedy/505)
  • Death Stranding (Kojima Productions/SIE)
  • Gris (Nomada Studio/Devolver)
  • Sayonara Wild Hearts (Simogo/Annapurna)
  • Sekiro: Shadows Die Twice (From Software/Activision)
  • The Legend of Zelda: Link’s Awakening (Grezzo/Nintendo)

  • Best Score/Music
  • Cadence of Hyrule (Brace Yourself Games/Nintendo)
  • Death Stranding (Kojima Productions/SIE)
  • Devil May Cry 5 (Capcom)
  • Kingdom Hearts III (Square Enix)
  • Sayonara Wild Hearts (Simogo/Annapurna)

  • Best Audio Design
  • Call of Duty: Modern Warfare (Infinity Ward/Activision)
  • Control (Remedy/505)
  • Death Stranding (Kojima Productions/SIE)
  • Gears 5 (The Coalition/Xbox Game Studios)
  • Resident Evil 2 (Capcom)
  • Sekiro: Shadows Die Twice (From Software/Activision)

  • Best Performance
  • Ashly Burch as Parvati Holcomb, The Outer Worlds
  • Courtney Hope as Jesse Faden, Control
  • Laura Bailey as Kait Diaz, Gears 5
  • Mads Mikkelsen as Cliff, Death Stranding
  • Matthew Porretta as Dr. Casper Darling, Control
  • Norman Reedus as Sam Porter Bridges, Death Stranding

  • Games For Impact
  • Concrete Genie (Pixelopus/SIE)
  • Gris (Nomada Studio/Devolver)
  • Kind Words (Popcannibal)
  • Life is Strange 2 (Dontnod/Square Enix)
  • Sea of Solitude (Jo-Mei Games/EA)

  • Best Ongoing Game
  • Apex Legends (Respawn)
  • Destiny 2 (Bungie)
  • Final Fantasy XIV (Square Enix)
  • Fortnite (Epic Games)
  • Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal/Ubisoft)

  • Best Independent Game
  • Baba Is You (Hempuli)
  • Disco Elysium (ZA/UM)
  • Katana ZERO (Askiisoft/Devoler)
  • Outer Wilds (Mobius Digital/Annapurna)
  • Untitled Goose Game (House House/Panic)

  • Best Mobile Game
  • Call of Duty: Mobile (TiMi Studios/Activision)
  • GRINDSTONE (Capybara Games)
  • Sayonara Wild Hearts (Simogo/Annapurna)
  • Sky: Children of Light (Thatgamecompany)
  • What the Golf? (Tribland)

  • Best Community Support
  • Apex Legends (Respawn/EA)
  • Destiny 2 (Bungie)
  • Final Fantasy XIV (Square Enix)
  • Fortnite (Epic Games)
  • Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal/Ubisoft)

  • Best VR/AR Game
  • Asgard’s Wrath (Sanzaru Games/Oculus Studios)
  • Blood & Truth (SIE London Studio/SIE)
  • Beat Saber (Beat Games)
  • No Man’s Sky (Hello Games)
  • Trover Saves the Universe (Squanch Games)

  • Best Action Game
  • Apex Legends (Respawn/EA)
  • Astral Chain (Platinum Games/Nintendo)
  • Call of Duty: Modern Warfare (Infinity Ward/Activision)
  • Devil May Cry 5 (Capcom/Capcom)
  • Gears 5 (The Coalition/Xbox Game Studios)
  • Metro Exodus (4A Games/Deep Silver)

  • Best Actionb/Adventure Game
  • Borderlands 3 (Gearbox/2K)
  • Control (Remedy/505 Games)
  • Death Stranding (Kojima Productions/SIE)
  • Resident Evil 2 (Capcom)
  • The Legend of Zelda: Link’s Awakening (Grezzo/Nintendo)
  • Sekiro: Shadows Die Twice (From Software/Activision)

  • Best RPG
  • Disco Elysium (ZA/UM)
  • Final Fantasy XIV (Square Enix)
  • Kingdom Hearts III (Square Enix)
  • Monster Hunter World: Iceborne (Capcom)
  • The Outer Worlds (Obsidian/Private Division)

  • Best Fighting Game
  • Dead or Alive 6 (Team Ninja/Koei Tecmo)
  • Jump Force (Spike Chunsoft/Bandai Namco)
  • Mortal Kombat 11 (NetherRealm/WBIE)
  • Samurai Showdown (SNK/Athlon)
  • Super Smash Bros. Ultimate (Bandai Namco/Sora/Nintendo)

  • Best Family Game
  • Luigi’s Mansion 3(Next Level Games/Nintendo)
  • Ring Fit Adventure (Nintendo EPD/Nintendo)
  • Super Mario Maker 2 (Nintendo EPD/Nintendo)
  • Super Smash Bros. Ultimate (Bandai Namco/Sora/Nintendo)
  • Yoshi’s Crafted World (Good-Feel/Nintendo)

  • Best Strategy Game
  • Age of Wonders: Planetfall (Triumph Studios/Paradox)
  • Anno 1800 (Blue Byte/Ubisoft)
  • Fire Emblem: Three Houses (Intelligent Systems/Koei Tecmo/Nintendo)
  • Total War: Three Kingdoms (Creative Assembly/Sega)
  • Tropico 6 (Limbic Entertainment/Kalypso Media)
  • Wargroove (Chucklefish)

  • Best Sports/Racing Game
  • Crash Team Racing Nitro-Fueled (Beenox/Activision)
  • DiRT Rally 2.0 (Codemasters)
  • eFootball Pro Evolution Soccer 2020 (PES Productions/Konami)
  • F1 2019 (Codemasters)
  • FIFA 20(EA Sports)

  • Best Multiplayer Game
  • Apex Legends (Respawn/EA)
  • Borderlands 3 (Gearbox/2K)
  • Call of Duty: Modern Warfare (Infinity Ward/Activision)
  • Tetris 99 (Arika/Nintendo)
  • Tom Clancy’s The Division 2 (Massive Entertainment/Ubisoft)

  • Fresh Indie Game Presented by Subway
  • ZA/UM for Disco Elysium
  • Nomada Studio for Gris
  • DeadToast Entertainment for My Friend Pedro
  • Mobius Digital for Outer Wilds
  • Mega Crit for Slay the Spire
  • House House for Untitled Goose Game

  • Content Creator of the Year
  • Courage – Jack Dunlop
  • Dr. Lupo – Benjamin Lupo
  • Ewok – Soleil Wheeler
  • Grefg – David Martínez
  • Shroud – Michael Grzesiek

  • Best Esports Game
  • Counter-Strike: Global Offensive (Valve)
  • DOTA2 (Valve)
  • Fortnite (Epic Games)
  • League of Legends (Riot Games)
  • Overwatch (Blizzard)

  • Best Esports Player
  • Kyle ‘Bugha’ Giersdorf (Immortals, Fortnite)
  • Lee ‘Faker’ Sang-hyeok (SK Telecom, League of Legends)
  • Luka ‘Perkz’ Perkovic (G2 Esports, League of Legends)
  • Oleksandr ‘S1mple’ Kostyliev (Natus Vincere, CSGO)
  • Jay ‘Sinatraa’ Won (SF Shock, Overwatch)

  • Best Esports Team
  • Astralis (CS: GO)
  • G2 Esports (LOL)
  • OG (DOTA2)
  • San Francisco Shock (OWL)
  • Team Liquid (CS: GO)

  • Best Esports Event
  • 2019 Overwatch League Grand Finals
  • EVO 2019
  • Fortnite World Cup
  • IEM Katowice 2019
  • League of Legends World Championship 2019
  • The International 2019

  • Best Esports Coach
  • Eric ‘adreN’ Hoag (Team Liquid, CS: GO)
  • Nu-ri ‘Cain’ Jang (Team Liquid, LOL)
  • Fabian ‘GrabbZ’ Lohmann (G2 Esports, LOL)
  • Kim ‘Kkoma’ Jeong-gyun (SK Telecom T1, LOL)
  • Titouan ‘Sockshka’ Merloz (OG, DOTA2)
  • Danny ‘Zonic’ Sørensen (Astralis, CSGO)

  • Best Esports Host
  • Eefje “Sjokz” Depoortere
  • Alex “Machine” Richardson
  • Paul “Redeye” Chaloner
  • Alex “Goldenboy” Mendez
  • Duan “Candice” Yu-Shuang
The Game Awards airs across multiple platforms from 12:30 Aussie (daylight savings) time on December 13.

Friday, 15th November 2019
Fallen Order of Inspiration - Our In-Depth Star Wars Jedi: Fallen Order Review [Steve Farrelly- 05:41pm] From: AusGamers News [ 8 Comments ]
Respawn's Star Wars Jedi: Fallen Order is upon us and the Force is... maybe a bit fence-sitting as to whether Light or Dark at this point. There's a lot to love here, but a lot of questionable stuff to unfurl as well.

Here's a snippet from our in-depth review:
This is sort of the first problematic part of the game, in that it’s one-note. One Kenny G-note at times, despite the influences injected from those aforementioned games. This isn’t a bad thing from a narrative perspective depending on your feelings across Anakin or Luke, but the singular path of the game’s story undermines the planet-hopping nature of what Respawn has tried to craft here. Is this Mass Effect, or is this The Force Unleashed? And that question begins to rear its head a lot in the nature of the game’s seemingly-ungated-but-very-gated worlds. I completely skipped Kashyyk -- technically the game’s third world because I’m an explorer in games, which means I’ll avoid progressing the story as much as possible. The problem is, I needed to go to Kashyyk to gain abilities from there to properly traverse the game-world. It’s very Metroidvania in this way, which is fine. But the gating needs to be handled better than “you just can’t go any further because you can’t jump more”.
Click here for our full Star Wars Jedi: Fallen Order review.

Thursday, 14th November 2019
HyperX Pulsefire Dart Wireless Mouse Review - Performance You Can Squeeze [KostaAndreadis- 05:15pm] From: AusGamers News [ 0 Comments ]
If that headline doesn't make sense, well let me spell it out for you - cushions. Yeah, instead of the usual rubberised grips you find on the more premium wireless offerings the HyperX Pulsefire Dart has cushion-y side. For supreme comfort.

The second thing we noticed was that in lieu of rubberised grips for comfort the Pulsefire Dart includes – and this is genuinely exciting – cushion grips. As a lover of rubberised grips, we didn’t even know that you could put cushion-y sides onto a gaming mouse – let alone a wireless one. We’re glad HyperX did though because it adds a new layer of squeezable comfort that once we got used to was hard to let go of. Back to that first thing though, width. Even though the Dart is relatively lightweight at 110 grams, it’s wider than most wireless mice we’ve tested in recent months. It’s a feel that immediately sets it apart from similar efforts from companies like Razer, Logitech, and ASUS – and truth be told was a design choice that we’re still on the fence about.

As per the introduction the Dart does feature a high-end gaming grade Pixart 3389 sensor, which when coupled with 50-million click Omron switches give the overall click-feel and responsiveness an air of familiarity.

Click Here to Read Our Full HyperX Pulsefire Dart Review

HyperX Alloy Origins Mechanical Keyboard Review - HyperX Finally Delivers a Great Type [KostaAndreadis- 05:11pm] From: AusGamers News [ 0 Comments ]
Truth be told we haven't been big fans of HyperX keyboards. Mice, headsets, memory products - yes. A big yes. Which is why it's great that the new HyperX Alloy Origins mechanical keyboard turned out to be, well, great.

With the arrival of the HyperX Alloy Origins mechanical gaming keyboard - this no-frills solid performer that also sits well within the mid-rage of the company’s past also doubles as a clear statement of intent. In that sense it comes as a bit of a surprise at just how great it is – with HyperX spending the time to create its own tactile mechanical switches that make sense, alongside a solid and robust aluminium frame to keep it all feeling sturdy, and a portable and compact design perfect for the competitive scene. Also, some of the most vibrant RGB lighting we’ve seen in a keyboard to date.

Click Here to Read Our Full HyperX Alloy Origins Review

Shenmue 3's Launch Trailer Reminds Us We're Days Away From Continuing the Story [KostaAndreadis- 12:48pm] From: AusGamers News [ 1 Comment ]
"18 years ago the clock stopped", yeah it's happening. And the launch trailer for Shenmue III will no doubt be one to savour for fans of the series - as it hits all the right notes. Martial arts, new friends and foes, rural environments to explore, strange mysteries. Lan Di! November 19 is right around the corner.

Journey deep into rural China as you take on the role of Ryo Hazuki, a Japanese teenager hellbent on finding his father’s killer—a story of adventure, mystery, friendship, martial arts, and ultimately, revenge!

After a somewhat rocky start, due to early footage that looked promising but not all that great - this final pre-release look at Shenmue III is impressive. It retains the look and feel of the original games whilst looking modern and detailed in a way that, yeah, 18 years of absence would bring.

Wednesday, 13th November 2019
Razer Viper Ultimate Wireless Mouse Review - Lightweight Engineering [KostaAndreadis- 05:21pm] From: AusGamers News [ 0 Comments ]
We're now well and truly into the Lightweight phase of gaming mice. And with the new Razer Viper Ultimate the renown hardware maker is staking a claim for the creation of the world's most advanced lightweight wireless device. Or more specifically, featherweight gaming mouse that don't need no wires bro. As our esteemed hardware guru Nathan Lawrence might put it.

Not that he would, it's just that via this review we now know that he's a peripheral gym rat - one of those old timers that likes to get a pump in by adding weights to their mouse - as to flex whilst ripping and tearing through enemies.

Ahem. A snippet from his review.
What Logitech started with the Logitech G900 – where wireless play is comparable to wired performance – is continued with the Razer Viper Ultimate. Speaking of the G900, it’s long been my faithful fragging companion since release. And while it took me a while to divorce my mouse hand from the feel of the G900, I don’t think I’ll be going back after falling in love with the Viper Ultimate.

If you like your mice light, then the Razer Viper Ultimate should float to the very top of your wishlist. Compare an incredibly light 74g to the 107g weight of my G900 comparison mouse (the wired Razer Viper comes in lighter at 69g), it’s sturdy and responsive thanks to the comfortable textured grips. In fairness, I prefer the heft of my G900 – I’m one of those gamers who used to add the optional weights to my older Logitech mice like a gym rat setting up some dumbbells.

Click Here to Read Our Full Razer Viper Ultimate Review

Diablo IV - Darkness Returns as We Delve Deep Into The Long-Awaited Return to Sanctuary [KostaAndreadis- 02:50pm] From: AusGamers News [ 2 Comments ]
Announced at BlizzCon alongside a stunning cinematic trailer, Diablo IV was also playable at the show. With Blizzard on hand to talk about all aspects of the game with confidence and a willing ear to listen to feedback - it was an opportunity we couldn't pass up. So much so we ended up playing the demo several times.

Emerging from a cavernous crypt to wander the grassy hills of an overcast and dreary Scosglen in Diablo IV, you see a small village in the distance. Between you and that peaceful respite – monsters, beasts, goat men, and other creatures to slay. The new real-time cinematics that feature heavily in Diablo’s return allow Blizzard to highlight and put a focus on character as well as the vast open world of the now seamless Sanctuary to explore.

From dynamic weather effects, art direction that highlights the stark contrast between light and shadow, seeing things like the grass sway according to the whims of the wind, the day-night system that can change the overall feel of the familiar in an instant, to the improved geometric detail in the environments – Diablo IV looks incredible. Like some of the most evocatively dark concept art for the series come to life.

And then, like clockwork, the camera settles into that familiar isometric position and you begin to fully grasp the tagline - ‘A Return to Darkness’.

Click Here to Read Our In-Depth Diablo IV Preview

Tuesday, 12th November 2019
All-New Free Multiplayer Content has Arrived for Call of Duty: Modern Warfare [Steve Farrelly- 02:27pm] From: AusGamers News [ 0 Comments ]
Continuing to buck trends, Activision has given Infinity Ward the greenlight to drop all-new, free content for Call of Duty: Modern Warfare's multiplayer, including new game modes, maps and more.

As a stripped-back entry in the series, Modern Warfare stands divisive among the CoD community, but at the very least, the way it has been handled post-release has been somewhat refreshing as far as the history of the series is concerned.
Experience “Shoot House”, an all-new Multiplayer map featuring exciting three-lane, close-quarter combat. Jump into the large-scale battle of “Krovnik Farmland”, a new map for Ground War. Plus, the classic game mode Hardpoint is now playable in public matches.
Watch a trailer for the above, embedded below.

Disney Classic Games: Aladdin and The Lion King Review - A Disappointing Collection [KostaAndreadis- 01:56pm] From: AusGamers News [ 0 Comments ]
Okay, so both Aladdin and The Lion King - in 1990s platfomer, err, form - are stone cold classics. Wonderful animation that leveraged some of the best of Disney. Memorable characters and great music, with solid gameplay. So, with that you'd think this would be a no brainier for fans.

Except that this collection misses out on being the definite combo it could have easily been.
Which brings us to this package’s biggest omission as a historical compilation. 1994. The year that saw Disney’s Aladdin get ported over to the PC and Amiga, where it not only got improved visuals (the Mega Drive could only display 61-colours at a time) but, and this is a big one, a vastly improved MIDI soundtrack.

Here’s Prince Ali as heard on the Mega Drive. And here’s how it sounded on the PC.

Yeah, the difference is huge. And if, like me, you played both Aladdin and The Lion King on PC in ‘90s then this release not including these versions of the game make it feel incomplete. And a bit of a slog to get through. The GameBoy versions are here, so what gives? Also, without any remastering or touching up done on the visuals, not including the best looking and best sounding versions of these games is baffling.

Click Here to Read Our Full Disney Classic Games: Aladdin and The Lion King Review

Super Monkey Ball Banana Blitz HD Review - Monkey See, Monkey Do Do [KostaAndreadis- 12:48pm] From: AusGamers News [ 0 Comments ]
A new entry, even a remaster, in the Super Monkey Ball series from SEGA is definite cause for excitement. Except that Super Monkey Ball Banana Blitz HD isn't quite the monkeys trapped in balls experience we were after. In that when it came to choosing which game to bring back, like that old knight in Indiana Jones and the Last Crusade, the developers chose... poorly.

The original 2006 release of Banana Blitz meant that it was a game designed and built for the Nintendo Wii. Of wiggle, waggle, motion control fame. As the world was swept up in the Wii Sports craze of the mid-naughties, Nintendo fans who Monkey Balled on the Cube were genuinely excited at the prospect of getting to play Super Monkey Ball with full motion controls. Holding the Wii Remote in the palm of their hands as they tilted and turned and guided Aiai and co towards to the goal. On paper at least, it sounded like a natural evolution for the series. It wasn’t.

The result wasn’t terrible but like with all things motion control; moving the stuff on the screen was spotty at best. For a series that lived and breathed precision, this was not ideal. Also, as Super Monkey Ball had already seen its formula perfected in the excellent Super Monkey Ball 2 the development team at SEGA’s Amusement Vision also felt it was time to experiment and merge Super Monkey Ball with a traditional 2D or 3D platformer. Jungle worlds, ice worlds, lava lands, jumping, boss battles, and platforming.

Click Here to Read Our Full Super Monkey Ball Banana Blitz HD Review

Monday, 11th November 2019
Razer Huntsman Tournament Edition Review - A Competitive Edge [KostaAndreadis- 04:56pm] From: AusGamers News [ 1 Comment ]
Of course there's no single peripheral out there that can take a rather average player into the realm of esports competitive superstar, but they can still give you an edge in your everyday gaming. Case in point the low 1mm actuation point of the Razer Huntsman Tournament Edition. Which had Nathan Lawrence go all Zen and unlearn and re-learn the learnings and ways of the FPS.

And actually improve his game. Of which, like a baggy pants wearing dancer from the '90s, he already had a considerable amount of. Game, that is.
The TE is a game-changer in this regard. More often than not, I was able to slide or dive to safety in both Battlefield V and Modern Warfare. It made me cockier with A-D-A-D dancing in gunfights, and even led to some heinously disrespectful plays where I closed the gap on firing enemies for front-on melee kills.

If you can adapt to it, the TE pays off dividends.

Click Here to Read Our Full Razer Huntsman Tournament Edition Review

Friday, 8th November 2019
Watch This - Portal on Steroids - Superliminal is a First-Person Puzzler Challenging you to "Think Outside the Cube", I Mean "Box" [Steve Farrelly- 07:18pm] From: AusGamers News [ 0 Comments ]
Another surprise packet that found its way into our inbox, Superliminal from Indie studio, Pillow Castle Games (great name, by the way), takes the first-person puzzle genre(?) by the balls, and then both shrinks and expands those balls, depending on your perspective.

Imagine Portal mixed with Escher-like game design and forced/warped-perspective art. That's kind of what you're going to get here.
SUPERLIMINAL is a single-player, first-person puzzle game that uses perception as a mechanic. You play as someone who wakes up in a surprisingly lucid dream. As you complete puzzles to get to the next exit, certain patterns and truths become more apparent. In this game, everything is exactly what it seems to be! Wait, no… that’s not right. Everything is the opposite of what you think it is? That’s not correct either. This is a game about breaking expectations and thinking outside the box. What you see is what you get. Literally.

Ready to join Dr. Glenn Pierce in his “SomnaSculpt Dream Therapy” program?
The game will be available through The Epic Games Store from November 12th. Watch the latest trailer embedded below.

Watch This - Big Ant Studios' AO Tennis 2 Reveal Trailer [Steve Farrelly- 03:14pm] From: AusGamers News [ 0 Comments ]
Teaming up with BIGBEN, Australia's Big Ant Studios has been working on a follow-up to the divisive AO Tennis with the aptly-titled AO Tennis 2.

Here's the full publisher serve on the new game.
In AO Tennis 2, tennis fans can take themselves from the outside courts to centre-stage glory in the all-new narrative-driven career mode. For the first time in AO Tennis, success for a young talented player depends as much on external events as great play on the court, which provides deeper immersion into the world of professional tennis.

Players can once again use Big Ant's celebrated content editor, which was loved by the community in AO Tennis, to customise every element of their game. Furthermore, all content created and shared by users since the first game from 2018 will be available in AO Tennis 2. That's over 20,000 players and hundreds of courts that can be enjoyed by fans of the sport.

For fans that want to relive the glories of their favorite players, AO Tennis 2 includes a roster of some of the brightest talents across both the ATP and WTA, including Rafael Nadal, Ash Barty, Angélique Kerber and many others. All venues that will be used in the 2020 Australian Open will also be available in the game, so fans can enjoy maximum authenticity as they play along with the Australian summer of tennis.
Check out the reveal trailer embedded below.

Big Ant also listened to the community and has implemented many other improvements and new features requested by players. More details about content and the career mode will be shared soon.

Developed in close collaboration with the tournament's organizers, AO Tennis 2 will give fans a more intense experience of the Australia Open, the first of the year's four Grand Slam events, which begins on 20 January.

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