Initially we had a review-in-progress happening from one Adam "Grizz" Mathew, awaiting Bungie's final Raid content to drop. Well, after having tackled said Raid content while also eating up everything else the game has to offer, Grizz has returned with his final word on the console release of the game (we'll look at the PC release next month when it hits Blizzard.net).
Here's a snippet from his complete and in-depth review:
The good news is that the campaign continues for an additional hour and wraps in a satisfying conclusion (ie there's no “Stranger” who appears to befuddle you with WTF nonsense, followed by a credits roll.) Better yet, a slew of post-win missions, adventures and strikes open up which effectively doubles the runtime of Destiny 2.
The latter, strikes, are quite replayable as they've grown in complexity to the point where they're almost miniature raids – a series of unique challenges and puzzle wrinkles that go well beyond "just ventilate everything". These are few in number, however, so the long-tail grind revolves around a weekly tick off of PvE and PvP milestones. Yes, it's covering old ground but getting bored is difficult when the battlefields are this vast and dynamic. Something else I didn't expect: repeated exposure to the mission-givers and their meaty side-missions has made me better understand and accept their idiosyncrasies. (I still, however, maintain that Asher is an irredeemable prick.)
Raid-wise, Bungie has delivered its greatest work yet. Destiny 2 eclipses the challenge and creativity witnessed in Wrath of the Machine and even the secrets-laden wonder of the venerable Vault of Glass. Whereas the latter was a descent into the dank caverns of a Vex stronghold, Leviathan is a dizzying ascent into the impossibly opulent mansion of a Goldmemberesque Cabal hedonist. It's basically one big cosmic reality show where you and five mates are the very confused, very outnumbered contestants. The whole shenanigan is modularly designed, too, so there's no telling what the order of madness will be from week to week. That's freshness and longevity, right there.
Out today for Xbox One, MacOS, Linux, and Windows PCs Jettomero: Hero of the Universe is a charming new indie where you take control over a giant, clumsy robot with good intentions. Think Katamari Damacy and you're on the right track. The art style is gorgeous, with a look that is part animated series with a dash of vibrant colourful planets to walk around on. And avoid destroying all humans.
It's always great to find new indie games that look this fun, original, and impressive.
There's even a Rick & Morty vibe to the look. Apparently the premise is all about unlocking the secret backstory of Jettomero whilst flying to different procedurally generated planets trying not to destroy everything you see.
Yeah, we'll be checking this one out for sure so stay tuned for a hands-on/review soon. Jettomero is available now via Steam.
Recently people became aware of a hidden version of Nintendo's Golf game from the NES hidden inside each and every Nintendo Switch. With the NES emulator naming of 'flog' on one side it showcases the ability for the console to play NES games. But, it also raises the question as to why it was there in the first place. And inaccessible to players.
Golf for the NES was a launch title, and was programmed by future Nintendo president and CEO Satoru Iwata. Who tragically passed away in 2015 at the age of 55. A beloved figure to Nintendo fans and the gaming community at large, for many years Iwata was the public face of the company.
To play NES Golf on Switch, according to the people at SwitchBrew who discovered the game, you need to set the date to July 11 - the day that Iwata passed. Not only that but you need to complete a motion with the Joy-Con controllers in hand similar to a motion used by Iwata in one of his Nintendo Direct presentations.
A sweet and touching tribute that enters the realm of the truly heart-warming once you become aware of the Japanese tradition known as Omamori. Which are Japanese amulets that are said to provide various forms of luck or protection, and keep those you lost close at heart. The Japanese press are reporting the appearance of NES Golf on the Switch as a form of Omamori. Nintendo's way of keeping Satoru Iwata's memory and spirit alive in each and every Nintendo Switch.
Yeah, a touching story of a hidden game and a tribute to an industry icon.
A survival action shooter coming soon to PlayStation 4 and PC via Steam. And by soon we mean sometime in 2018. The announcement came at the Tokyo Game Show not that long ago so all we have to go on is the teaser trailer and the fact that it comes from a combination of impressive veteran Japanese developers.
Including Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, Metal Gear series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X).
Again, that's an impressive line-up of Japanese talent. Here's the teaser trailer for Left Alive.
We've been advised that we should be getting more info later this week, so stay tuned for hopefully some gameplay footage and detail on, you know, what exactly this is about. And who or what has been Left Alive.
"Located in the harsh and unforgiving Australian Outback", the home of Junkrat and Roadhog - Junkertown - is the next Escort Map to become part of regular Overwatch play. Now live in the latest update on PC, PS4, and Xbox One, Junkertown represents a slice of that good old post-apocalyptic Australia that we love. Also, the update brings big changes to D.Va and Mercy in the form of revamped abilities.
Which are pretty big, and definitely game changing.
Micro Missiles (New Ability)
D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
Defense Matrix's resource meter will now deplete twice as quickly
Energy regeneration per second has been increased to 12.5% (formerly 10%)
Fusion Cannons can now be fired while flying
Resurrect (Formerly Mercy's Ultimate ability)
Ability now targets a single player, instead of every player within a radius
Radius reduced to 5 meters
Ability cooldown is 30 seconds
Mercy is no longer granted invulnerability while Resurrect is active
Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
Caduceus Staff: Mercy's healing and damage boost beams now affect all allies near the targeted teammate, and the staff's effective range has been extended
Caduceus Blaster: Now has infinite ammo and increased projectile speed
Guardian Angel: Increased range and movement speed
Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
Hover: Mercy gains the ability to fly freely, at increased movement speed
Regeneration (Passive): No longer interrupted when Mercy takes damage
Oh, and to celebrate the arrival of Australia to Overwatch, here's the cool animated short that came alongside Junkertown's announcement at Gamescom.
After the recent controversy with YouTuber PewDiePie and the makers of indie hit Firewatch taking actions against his use of their game, the Steam reviews for Firewatch saw a huge uptick in negative responses. A practice known as 'review bombing' where the only explanation is a targeted campaign to adversely affect a game's review presence on Steam.
A problem that Valve are well aware of, and are now addressing as highlighted in this new post.
In the end, we decided not to change the ways that players can review games, and instead focused on how potential purchasers can explore the review data. Starting today, each game page now contains a histogram of the positive to negative ratio of reviews over the entire lifetime of the game, and by clicking on any part of the histogram you're able to read a sample of the reviews from that time period. As a potential purchaser, it's easy to spot temporary distortions in the reviews, to investigate why that distortion occurred, and decide for yourself whether it's something you care about. This approach has the advantage of never preventing anyone from submitting a review, but does require slightly more effort on the part of potential purchasers.
It also has the benefit of allowing you to see how a game's reviews have evolved over time, which is great for games that are operating as services. One subtlety that's not obvious at first is that most games slowly trend downwards over time, even if they haven't changed in any way. We think this makes sense when you realize that, generally speaking, earlier purchasers of a game are more likely to enjoy it than later purchasers. In the pool of players who are interested in a game, the ones who are more confident that they'll like the game will buy it first, so as time goes on the potential purchasers left are less and less certain that they'll like the game. So if you see a game's reviews trending up over time, it may be an even more powerful statement about the quality of work its developers are doing.
It's a rather lengthy post so be sure to check it out, but the idea seems to be not to invalidate User Reviews or individually address review bombing. Instead, simply add tools for Steam users to quickly see review trends that will highlight radical shifts like we saw with Firewatch.
Although you'll have to wait until the launch of the Xbox One X to experience the game at 60fps in native 4K resolution in HDR on a console, if you've got a decent gaming rig there's no reason why you wont be able to push those detail sliders all the way up on PC right now.
Forza Motorsport 7 is also an Xbox Play Anywhere title meaning progress across both versions will be the same.
Oh and here's the launch trailer captured from in-game 4K footage. It looks incredible.
Forza Motorsport 7 is out October 3 for Xbox One and Windows 10. For the demo, head here.
Gaming mice usually come in the wired variety. And for good reason, because as a technology wireless can't be trusted 100% all of the time. Or so goes the thinking. To be a wireless mouse is one thing, to be wireless gaming mouse is another. And the Lancehead from Razer certainly fits the bill, with great wireless performance.
First-off the build quality with the Lancehead is exceptional, as to be expected with a price sitting in the $200 range. But, the first thing you do notice – outside of the subtle and stylish chrome finish and impressive use of RGB lighting - is that it’s an ambidextrous mouse. Making the symmetrical design something that will take time getting used too. That is of course if you haven’t spent much, if any, time with an ambidextrous mouse before. Like me. As a leftie that mouse’s righty the first moments with the Lancehead were a little weird, because it was hard not to simply want something along the lines of the Razer DeathAdder in shape. Palm grip for the win and all that.
It's more than safe to say, now that well over a year has passed, that Gearbox's Battleborn failed to step out of Overwatch's shadow and make a name for itelf. Released around about the same time, both titles being shooters with MOBA sensibilities didn't help. Battleborn being more of a MOBA, with lane-based multiplayer and co-operative story missions. It's actually pretty good all things considered.
In a new post over at the Gearbox forums, Battleborn Creative Director Randy Varnell took the time to let everyone know that "there will be no more Battleplans and there is currently no planned content after the Fall Update".
He then goes on to confirm that the servers will be up for the foreseeable future, and that current players can still play long after the updates stop. As for the studio and the team Randy advises that he has moved onto "highly anticipated project" that is almost definitely Borderlands 3.
I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.
Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.
This news comes after the recent change to a free-to-play model about three months ago for Battleborn, even though it was labeled Free Trial Mode.
Set to the hard-rocking sounds of Mötley Crüe, singing "Kickstart My Heart", today marks the first gameplay trailer for WWE 2K18. Which is out soon, October 13 for PS4 and Xbox One. Anyway, apparently this time around the soundtrack has been produced by Dwayne "The Rock" Johnson who also features in the game as a playable wrestler. So, was it his decision to go Mötley Crüe for this?
Not that I care one way or another, as I prefer my music with vintage synths and electronic beats. Either way is fine. Anyway, the trailer showcase action both in and out of the ring including Kurt Angle, John Cena, Brock Lesnar, Stone Cold Steve Austin, The Rock, Undertaker, AJ Styles, Shinsuke Nakamura, Kevin Owens, Bayley, Sasha Banks, Naomi, Charlotte Flair and many more.
And for some reason a few backstage body-slams on top of sedans.
WWE 2K18 also has a Nintendo Switch release planned for sometime this year.
You can always count on a Call of Duty story trailer to provide all the right action beats filled with explosions and close-calls. But with Call of Duty: WWII taking the series back to its 1940's roots, this looks pretty special. We haven't seen this level of character and facial detail in a historical Call of Duty before. And boy, do the faces here look good.
No matter your stance on the multiplayer, which is its own separate fast-paced beast, it'd be pretty hard to pass on playing this after watching the following trailer.
Getting a definite Band of Brothers vibe, which is something that could be said for quite a few WWII-era titles from years past. But with modern visuals and effects, this could very well satisfy our cinematic hunger for WWII as much as our need for playing the Call of Duty of old again.
Mark your 4K calendars because Microsoft Store Sydney will be featuring playable Xbox One X consoles this Sunday, September 24 from 12pm to 6pm. Showcasing the new hardware with Forza Motorsport 7 and Super Lucky’s Tale, this is perfect for those wanting to get a good look at the 4K future. But prepare yourself, because Forza 7 looks incredible on the Xbox One X.
Here are the details:
What: First hands on with Xbox One X in Australia, including Forza Motorsport 7 and Super Lucky’s Tale
When: 12pm – 6pm AEST, Sunday, 24th September 2017
Where: Flagship Microsoft Store Sydney (188 Pitt St, Sydney)
"We had a configuration issue and it has now been corrected." That's Epic's response to Eurogamer when the news broke that both PS4 and Xbox One players of Fortnite we're happily co-existing in the same digital space. Fortnite reddit users noticed the strange variation in player names that could only mean one thing - a totally different console.
This comes on the heels of both Minecraft and Rocket League waiting on Sony to provide the green light for cross-play. With those titles Xbox One plays nice with both PC and Nintendo Switch versions. Rocket League developer, Psyonix has noted in the past that such a feature - that is enabling cross-play between PS4 and Xbox One - would only take a day to implement.
The fact that it happened almost by accident with Epic's Fortnite definitely adds weight to this whole thing being a case of platform holders building invisible walls. Invisible walls that sometimes are unaware that they're being breached.
Here's hoping that it's only a matter of time before the every platform cross-play dream becomes a reality.
That's another mouthful of a headline, but the stupid tech industry is continually progressing without helpful -- and simple -- explanatory buzzwords. In this case, what we're talking about is being simply referred to as "Intelligent Delivery", a new system where future Xbox One and Xbox One X games and content does away with assets or data that might not be needed from one console user to another. 4K is a good example here, especially for anyone not adopting Xbox One X, where this new "Intelligent Delivery" will recognise a console delivery platform, and leave the larger 4K assets out of any download going to an Xbox One or Xbox One S.
Eurogamer's Digital Foundry has a far more in-depth piece on what Microsoft is currently working on, but if it delivers on its promise, it could cut down downloads, space and more in drastic and revolutionary ways.
Based on documentation seen by Digital Foundry, Intelligent Delivery was initially revealed to game-makers at Microsoft's XFest developer event earlier this year, and its execution relies upon developers adapting the way they master their titles. Essentially, the concept involves splitting game content into 'chunks' of data and then adding tags to them. Multiple tags can be attached to a chunk, and they can be device-specific or language-specific, for example. In the case of the latter, this means that game audio or cutscenes in non-relevant languages don't need to be downloaded - Intelligent Delivery could, in theory, install just the assets applicable to your region, with other languages an optional 'on demand' download, accessible via the Xbox One dash...
Based on what we know so far, Intelligent Delivery looks like a well thought-out, robust solution to several issues. Principally, the arrival of Xbox One X with its big 4K texture packs shouldn't make life harder for owners of the older model - many which only have 500GB hard drives. But what's impressive here is that the system of chunks and tags devised to address this challenge has been expanded out to offer space savings for many other scenarios unrelated to the arrival of the new console. Microsoft's developer briefings even point out that Intelligent Delivery can be retrofitted to existing titles, though the process is only really recommended for upcoming games.
If what the site is describing even does half of what they're promising it could go a long way to helping those of us with multiple terabit drives hanging out of the limited number of USB ports on our consoles. And then some.
Heroes of the Storm, Blizzard's free-to-play MOBA, is one of those go-to titles that you can always fire-up for a few quick rounds of fun. But beneath the easy pick-up and play aspect lies a pretty deep experience, once with a huge stable of Blizzard characters and locations. And now we can add more Overwatch love, with the introduction of the Volskaya Foundry battleground and two new heroes!
Ana and Junkrat!
For those that play Heroes you'll know that one of the aspects that keeps the title from being fun from round to round is how different each Battleground is. Offering up new objectives and ways to score that you don't see in standard three-lane MOBAs.
For example the first Overwatch Battleground to join the game, Hanamura, featured the Payload mechanics from Overwatch.
So the introduction of Volskaya Foundry might be another three-lane control Battleground, but the Overwatch-style capture points and giant mech rewards make it another stand-out and unique location to battle in. Here's a taste, filled with awesome new skins and a glimpse at the next two heroes to join the ranks - Overwatch's Ana and Junkrat!
With Ana being a burst Healer, and Junkrat a ranged Assassin.
The new Battleground also means new Brawl, with Bash ‘Em Smash ‘Em Robots - where "each team starts with a mech and they keep on spawning for non-stop giant robot smashing action". Very cool.
A cricket game in the summer couldn't be more Australian even if it tried. Okay, so maybe one of those cork hats would do the trick but today comes word that Big Ant Studios are working with Cricket Australia to bring Ashes Cricket to PlayStation 4, Xbox One, and PC this November.
Ashes Cricket will be fully licensed too with likenesses of both the men’s and women’s Australian and English cricket teams to be recreated in-game. Plus, all the real-world stadiums, like the, err, MCG! We think, the press release didn't specify any stadiums.
Anyway, here's the teaser trailer.
“There is no competition in cricket that has the heritage and prestige of the Ashes competition” Big Ant CEO, Ross Symons, said. “We’ve worked hard to build on our existing experience with cricket to deliver a truly realistic game of cricket to our fans.”
A full career mode is also coming, letting players take their own custom junior cricketer from zero to Ashes hero. This release also signifies the addition of Cricket Australia into the world of digital cricket.
“Cricket Australia’s new strategy recognises the growing role that gaming can play in reaching younger fans, and by working with the likes of Big Ant to develop products that meet this need we are positioning ourselves as leaders in the cricket gaming space globally,” said Cricket Australia CEO, James Sutherland. “The anticipation for the summer of cricket is building and this game will give our fans another way to be a part of the cricket excitement.”
It was only a matter of time, but boy was that quick. After recently surpassing over 1 million concurrent players on Steam - making it the second title ever to do so - over the weekend PlayerUnknown's Battlegrounds broke the all-time record with 1,348,374 players PUBG-ing at the same time. Taking the crown from previous record holder Dota 2.
This is all according to SteamCharts, which is known for it's accurate reporting of Steam player data. Dota 2's record of 1,291,328 players had been in place since March 2016. Throw in the fact that Dota 2 is both a Valve property and free-to-play, and PUBG's Early Access status and price-point, and this record becomes all the more impressive.
Now the question is, could it reach 2 million? And that's only because we don't want to see this whole thing stop here.
Tooth and Tail from developer Pocketwatch Games offers a world where squirrels fight for freedom and badgers wield mini-guns. But in a way that's both fun and thematically rich. Think George Orwell's Animal Farm and you get the idea. Battles aren't turn-based but real-time, with quick missions that present both a challenge and a great way to team up with another player. Our full review!
In Tooth and Tail you’re only really in control of a single unit - the commander. Production is tied directly to farms, as is your base of operation. From there you can build little Warrens that periodically spawn squirrels (aka The Distillery Brothers) or ferrets strapped with mortar cannons (aka The 3-2-1 Brigade) or even construct defensive structures. Unit caps are determined by the number of Warrens you’ve built and will keep spawning new troops as long as you’ve got the food to back it up. The farmers, by the way, are all pigs.
And yep, I realise that headline is a mouthful, but so is attempting to explain this unique and awesome gaming concept. But here goes: You know all those taverns, inns and pubs you visit in high fantasy RPGs to buy items from, rest in or, more importantly, gain information that usually leads to new quests? Well, Epic Tavern is a game where you run one of those establishments, dishing out quests, information and items to the heroes who walk through your tavern door.
Here's an official excerpt from Epic Tavern's Early Access press release:
Developed by Hyperkinetic Studios, a team led by a trio who were formerly a Creative Director at Treyarch, an Associate Producer at Konami, and a Technology & Design Lead at Sony Pictures Studios, Epic Tavern will age to perfection in the casks of Early Access until 2018.
In Epic Tavern, players take on the role of Tavernmaster and oversee a legendary pub where renowned heroes from across the World of Beor converge as they prepare to embark on adventures. A tasty brew of role-playing, roster management, and social simulation elements, Epic Tavern enables players to customize their establishment and dispatch its heroic patrons on quests.
During these journeys, Tavernmasters will guide their parties as they encounter difficult forks in the road. It’s up to players to help their heroes overcome the lasting effects of their dangerous adventures, guide their progress as they level up, and divvy up the spoils of their quests.
How Tavernmasters befriend their heroes, manage their teams, and maintain their establishment will reverberate out to the world beyond the inn’s doors, attracting new patrons and powerful enemies, in addition to unlocking lucrative and exciting new adventures.
Epic Tavern was crowdfunded via Kickstarter, where it raised 170% of its goal. Available here for USD$24.99, the tavern management simulator is playable in English, with additional language support planned for future updates.
“Epic Tavern’s dynamic systems ensure no two players’ stories will be the same,” said Rich Bisso, Co-Founder, Hyperkinetic Studios via the same press release. “We’ve built the tools so Tavernmasters can create and run the fantasy inn of their dreams and be at the heart of every adventure.”
After the excellent Total War: Warhammer we weren't sure what exactly a sequel could offer. Turns out, a lot. New environments, an expanded and impressively detailed campaign map, and a new look at the Warhammer universe that was only hinted at in the original. Yeah, we can't wait to play this.
Here we get a look at the the jungle city of Hexoatl and Elven haven of Lothern, plus a taste of some of the darkness that comes with a land in the midst of perpetual and total, war.
We'll be reviewing Total War: Warhammer II in the coming weeks, in addition to bringing you an interview with the Total War team at Creative Assembly. And, with the studio celebrating 20 years in the industry, we'll also be taking a look back at its long, impressive, and diverse history making games.
Standalone expansion to the excellent Dishonored 2, Dishonored: Death of the Outsider is available now for PS4, Xbox One, and PC. In this new adventure players will take on the role of Billie Lurk, one of Dunwall's most notorious assassins. With a contract to kill the mysterious and supernatural Outsider. Launch trailer after the jump.
Dishonored has always been one of those games that once you play you fall deeply in love with the player-freedom, customisation, and gorgeous art-style. This looks to be no different, and with a new protagonist comes a new set of supernatural abilities and weapons at your disposal. Or, if you're like me - new ways in which to make everyone fall asleep.
So much so that based on this new trailer, and the super epic last one, I may just have to play this. Driving ex-Russian military trucks that at one stage transported nukes through mountains is a cool enough premise. But a narrator with a thick American accent that somehow ends up quoting his Russian grandmother later on? What. Is. Going. On?
Oh, and you get epic Hans Zimmer-style music to boot.
On a serious note the physics look great. And as per the official description, Spintires: Mudrunner offers up a co-operative sandbox experience where how you get to a destination is up to you. And also what Russian proverb your grandmother quoted to you as a kid you start reciting when the mud gets thick is totally up to you.
Ahh the PC Open Beta of a big AAA release, a thing that rarely occurs at the same time as its console counterpart. But, always a great way to see just how well a modern FPS stacks-up both visually and in terms of combat feel. Mouse, keyboard, a kick-ass GPU. Today Activision and Sledgehammer Games have confirmed that the the Call of Duty: WWII PC Open Beta will be available to play from September 29 to October 2 PST via Steam.
Which naturally brings up the question of specs. Which strangely we only have the minimum to share, which are kind of like looking back in time a bit.
OS: Windows 7 64-Bit or later
CPU: Intel® Core™ i3 3225 or equivalent
RAM: 8 GB RAM
HDD: 25 GB HD space
Video: NVIDIA® GeForce® GTX 660 @ 2 GB / AMD Radeon™ HD 7850 @ 2GB or better
DirectX: Version 11.0 compatible video card or equivalent
Network: Broadband Internet connection
Sound Card: DirectX Compatible
Because it seems you wont need much grunt to get Call of Duty: WWII in a playable state on PC. Development duties for the PC version are being handled by Raven Software with this Open Beta designed to give PC players their first taste of Call of Duty: Old School whilst ensuring a smooth launch come November.
Dubbed a 'Gameplay Trailer' what we see here sits clearly on the cinematic side of things, but if all of this incredible footage is taken from in-game in-engine cinematic sequences then, well, wow. We already know that the scope of the game is huge, so this new look at the mysterious Order of the Ancients just cements how big this new Assassin's Creed is going to be.
In addition to the war elephants we get to see glimpses of gladiatorial combat and more Ancient Egyptian iconography than we got to see in nine seasons of Stargate.
Yeah, in a surprising move the long-in-the-works PvP mode for Ghost Recon Wildlands will be coming to all platforms next week as a standalone free-to-play Open Beta on PS4, Xbox One, and PC - running from September 21 to 25. Called Ghost War, the PvP mode will come to the core game as a free update later this year, but of course you'll actually need to own the game to play it at that point.
Here's a taste of what to expect.
Each match in the Ghost War Open Beta is a 4v4 deathmatch with no respawning, fought in a “best of three” format. The Open Beta will include five of the eight total maps and you’ll have access to six of the 12 specialized classes that are spread across three categories (Assault, Marksman, and Support) in the final version of the mode.
For more info on the Open Beta head on over to the Ubisoft Blog.