Developer Volition's follow-up to the Saints Row series doesn't stray too far from the over-the-top and entertaining nature of the series. In fact it's set within the same universe. But Agents of Mayhem is still, a very different approach. Part hero shooter, part Saints Row IV, and part Saturday morning cartoon. Albeit one with a heavy dose of course language.
Agents of Mayhem, which is set in the same universe as Saints Row, feels like a more ambitious endeavour. In it players are put in control of a squad of three Agents, a team put together from a growing collection of colourful characters that you’ll meet along the way. During any moment within a particular mission or whilst exploring the digital version of Seoul, Korea that makes up the open-world, you can switch between any of the three at will. Thanks again to the same unexplained temporal phasing technology that powers getting in and out of car.
Throw in abilities, ultimates, and RPG-like progression that recalls the setup of something like Overwatch and other MOBAs, and Agents of Mayhem feels like a step in a different direction for the studio. Taken piece by piece we’re not exactly talking about brand-new mechanics, but it’s the sort of blend of Saints Row IV and Crackdown that feels great. Up to a point.
Hip-hop and basketball go together like two things that go together, and this is something that has been true since I used to own NBA Jam Session on VHS tape in the '90s. Today 2K has released the first gameplay trailer for NBA 2K18, which is basically a music video of NBA highlights set to "Shook Ones" by Mobb Deep.
And in addition to the dope beats, we get a glimpse at the always improving NBA 2K engine. Which is about on or two releases away from looking even better than the real thing. Seriously, we're not sure how much better a basketball game can look.
NBA 2K18 will have competition this year in the form of the return of EA's NBA Live series. Which really, has a lot more to prove. For the 2K series it's more a case of business as usual, with that business being creating amazing NBA games.
NBA 2K18 will be available for PS4, PS3, Xbox One, Xbox 360, Nintendo Switch, and Windows PC, on September 15. NBA Jam Session came out on VHS in 1993 and featured hits like Rim Shaker by Wreckx-N-Effect.
A wartime photographer who lost an eye in an explosion and then rapidly descended into madness. Stefano Valentini, described as "an artist with dark proclivities and unbounded imagination" will have a number of his pieces scattered throughout the world of The Evil Within 2. And judging by what we see in his trailer spotlight, messed up might not be a strong enough description.
The Evil Within 2 launches Friday the 13th, October 2017 on PS4, Xbox One, and PC.
Based on the best-selling book of the same name by Ken Follett, 26 million copies sold to date, The Pillars of the Earth is an interactive experience that aims to take the iconic series into the realm of the digital. As an interactive novel and game The Pillars of the Earth takes the 1,000 page plus tome and translates that into an animated tale with playable characters and meaningful choices.
And it looks great too.
“It was both an honor and challenge adapting such a beloved source material as The Pillars of the Earth. We focused on staying true to the scope and spirit of the story while incorporating the more immersive aspects that the interactive novel format allows.” Matt Kempke, author and game designer. Kevin Mentz, also author and game designer, noted: “Utilizing the interactivity of the game lets us to pull the player into the story and involve them emotionally so the core story beats and decisions feel more impactful and meaningful throughout.”
Set in the tumultuous period of 12th century England, “The Pillars of the Earth” sees main characters such as Jack, Aliena and Prior Phillip fight to construct a revolutionary gothic cathedral in the fictional town of Kingsbridge and put their town on the map economically, socially and politically. Such aspirations draw the ire of the the town’s rivals Bishop Waleran and William Hamleigh, a vengeful noble rejected by Aliena, who see the town and its rise to importance as a thorn in their flesh. They want to see Kingsbridge burn. This epic tale spans decades and immerses readers in medieval life yet enthralls them in tales of heart-rending intimacy and humanity along the way.
Giant Rat-men? Yeah, Total War: Warhammer II is definitely letting it's hair down in terms of what will or wont be included in the game. Revealed today as the fourth playable race in the game, the Skaven are basically what you'd expect with the giant rat description.
And to quote Brand Manager Henry Hankin, "We’re as surprised as you are".
Led by Queek Headtaker and Lord Skrolk, the Skaven can be seen in the new cinematic leading a host of monsters and madcap machinery against the Dark Elves and Lizardmen. Their motives obscured, the devious Skaven are a highly numerous species who inhabit vast subterranean lairs. Now, their time of prophecy is upon us, and this verminous Race have emerged to spread pestilence and mayhem across the face of the New World.
The Skaven will join the High Elves, Dark Elves and Lizardmen in Total War: Warhammer II, which launches September 28.
Which is a great way to try out one of the best games of the year and see what all the fuss is about. Although limited to the opening hour of content, the Prey trial allows anyone to retain their progress if they decide to purchase the full game. Which, after the trial portion ends opens up to become one of the most interesting and rewarding sci-fi shooters since the release of System Shock 2. Yeah, it's that good.
Don't just take our word for it, as per the following trailer Arkane Studio's and Bethesda's Prey reboot has become one of the most critically acclaimed titles of 2017 so far.
The new free trial mode can be found on the Xbox Live marketplace, PlayStation store, and Steam. And as an added bonus it's currently 50% off too.
Which means that it will no longer launch the same day as Microsoft's Xbox One X. The news, which broke over at Polygon, comes from Microsoft's Shannon Loftis who noted that the extra time will be used to improve the overall experience. Including, refining the visuals. Recently we posted an opinion that it might be time to start worrying about Crackdown 3. This delay, although somewhat telling, tells us Microsoft want to ensure that Crackdown 3 lives up to its promise.
"Crackdown 3 is an incredibly ambitious project that pushes the technological envelope with immersive true 4K gameplay, cloud-computing competitive multiplayer and a sprawling and futuristic open world," Loftis told Polygon. Adding, "Among other items, we are taking the extra time to focus on the visual polish so gamers can feel completely immersed in a living world. We want them to really feel the larger-than life enemies as they’re exploring the expansive open world, combating crime and collecting orbs".
In relation to the Xbox One X launch lineup Shannon Loftis noted the huge number of high profile third-party releases due this holiday season that will take advantage of the console's additional power - including the likes of Assassin's Creed Origins, Star Wars Battlefront II, and Destiny 2. In addition to first party offering like Forza Motorsport 7.
We hope that the extra time on Crackdown 3 results in the sequel that the first game deserved. If we had one complaint from the footage shown at E3 it was that it simply didn't look like a true evolution. And really, all it would take would be to add incidental detail and minor destruction to the world. Here's hoping that's what the team will be focusing on. That, and more Terry Crews.
Well that's assuming people noticed the change when it was announced last year. That's right, Blizzard were in the process of dropping the name Battle.net in favour of simply putting its own name in front of things. The Blizzard app, Blizzard voice, and so forth. Yeah, it didn't stick. And so, Blizzard has announced the triumphant return of Battle.net. That thing that we haven't stopped saying.
When we announced that we’d be transitioning away from the Battle.net name for our online-gaming service, we suspected that the shift would be challenging. We understood that Battle.net stood for something special—it represents years of shared history and enjoyment, community and friendship, for all of us and our players.
Battle.net is the central nervous system for Blizzard games and the connective tissue that has brought Blizzard players together since 1996. The technology was never going away, but after giving the branding change further consideration and also hearing your feedback, we’re in agreement that the name should stay as well. Take it from the developer formerly known as Silicon & Synapse, and Chaos Studios, names are important too.
Damn straight names are important. Here's to 20 more years of logging into Battle.net for some amazing multiplayer experiences.
That notes that the PC version of Destiny 2 will support 4K resolution and an uncapped frame-rate. Judging by the smoothness of this somewhat compressed HD trailer for the PC beta, Destiny 2 on PC looks very impressive. And could very well be one the best looking titles coming out this year. Visually speaking. Gameplay wise it looks great too.
Destiny 2 on PC will be available exclusively via Blizzard's Battle.net, and for those that pre-order they'll get access to the upcoming beta 24 hours early.
PAX Australia is once again set to showcase a bunch of great indie games, and like last year a panel has selected six titles from Australia and New Zealand’s indie game scene to spotlight. From a physics-based RTS, to an arena brawler, and even a shadow puppet adventure. There's once again something for everyone.
Here are the PAX Aus 2017 Indie Showcase Winners (ordered alphabetically).
Forts Developer: EarthWork Games
Location: Brisbane, Australia
Forts is a physics-based RTS game of building, battling and causing rubble, in which players construct their base from scratch, arm it to the teeth, and blast their opponent's fort to bits. Collect resources, develop your tech-tree, unlock advanced weapons and target your opponent's weak points to feel the satisfaction as their fort comes crashing down in glorious real-time physics! Forts’ audio director, Jeff van Dyck, is a two-time BAFTA award winner whose resume cites the biggest franchises in gaming including FIFA, NHL and Need for Speed.
Grabity Developer: Ninja Thumbs
Location: Auckland, New Zealand
Grabity is a physics-based, arena brawler where 2-4 players wield grab guns to turn objects into lethal projectiles or makeshift shields. Twin-stick twitch reflexes combine with tactical thinking in this side-on, 2.5D grab ’em up – best enjoyed with friends couch-style for maximum trash-talk and combat shenanigans!
Projection Developer: Shadowplay Studios
Location: Sydney, Australia
Projection is a 2D shadow puppet adventure about light manipulation, curiosity and lost art. When the world is made of shadows, the one who can control the light can control the world. The themes of the game are closely related with popular tales from Indonesia, China, Turkey, Greece, and England.
Sky Noon Developer: Lunar Rooster
Location: Auckland, New Zealand
Sky Noon is a multiplayer first-person shooter set in an alternate Wild West, where Smash Brothers inspired push and pull combat takes place on floating islands. Players are equipped with a grappling hook, a lasso, an arsenal of weapons and abilities. There is no health in Sky Noon, instead players need to outflank and outplay their opponents to knock them off the ‘Floating Frontier’, an alternate Western world in the clouds!
The Gardens Between Developer: The Voxel Agents
Location: Melbourne, Australia
The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. The player can traverse back and forwards in time to discover each garden’s secrets and, along the way, reveal a story about friendship, childhood and growing up.
Virtually Impossible Developer: Growl Interactive
Location: Richmond, Australia
The Impossible VR Party Game. Challenge your friends to a marathon of ridiculous challenges. Deceivingly simple, hilarious for players and sure to bring the room to its feet. Who will go the furthest? Players will compete in a kart race to achieve the furthest distance. But beware, in order to advance you will have to overcome impossible challenges.
PAX Australia 2017, will be taking place October 27-29 at the Melbourne Convention and Exhibition Centre.
After making a successful transition to Xbox One, developer Colossal Order's Sim City successor Cities: Skylines in available now for PS4 in the aptly titled Cities: Skylines – PlayStation 4 Edition. Port duties were once again handled by Aussie studio Tantalus Media, and having checked it out we can safely say that it runs smooth and plays great.
Cities: Skylines – PlayStation 4 Edition features:
Build the city of your dreams: Plan road networks, bus lines and parks. Bring education, healthcare and safety to your citizens. Build it your way!
Extensive local traffic simulation: Managing traffic and the needs of your citizens to work and play will require the use of several interactive transport systems – use careful road planning alongside buses, trains, subways, and much more.
Districts and policies: Ban heavy traffic in your downtown area, assign free public transport to your waterfront, or ban pets in suburbia. Designate parts of your city as a district in order to set policy at the local level, and give different parts of town their own personalities.
After Dark included: Watch your city become an entirely different place at night: a day-night cycle will have your citizens seeking out places to unwind after work. Add in new policies and zones to create popular hotspots and provide enough taxis and trains to get to and from the clubs!
Of course a controller is no substitute for a keyboard and mouse for this type of game, but it's definitely worth picking up if you own a PS4 and don't have a gaming PC. Trust us, it's good.
With all the Rainbow Six Siege action to be streamed at twitch.tv/rainbow6. After five weeks of intense competition the Grand Final will see teams ATHLETICO and CORVIDAE face off for the title of ANZ Champions 2017. The live studio final will begin at 5.30pm on Saturday.
Also, the top 8 teams from the ANZ Invitational will advance into the APAC Pro League, where they'll face competition from the entire region - including teams from Japan and South Korea. An APAC Pro League event will take place in in Sydney on October 21-22.
This comes off the back of Rainbow Six Siege hitting the 20 million player count and new updates and content planned for Year 2.
Kicking off on August 26 on PlayStation 4, and again on September 2 for PS4 and Xbox One. Now, correct me if my recollection of Call of Duty multiplayer is a bit spotty but I don't remember being able to fly planes or drive tanks. Which, as seen in the new Call of Duty: WWII Multiplayer Private Beta trailer, looks to be a thing now. And yeah, it looks great.
Here's what to expect in the beta:
Maps – At least three Multiplayer maps, including: Pointe Du Hoc, Ardennes, and Gibraltar.
War Mode – Operation Breakout
Modes – Fan-favourite modes, including Team Deathmatch, Domination, and Hardpoint.
Divisions – Enlist in the Infantry, Expeditionary, Airborne, Armored, or Mountain Division. You are not limited to any one Division, and we encourage you to try them all!
Progression – Players will begin at Soldier Rank 1 and rank up through a limited progression to unlock weapons, scorestreaks, equipment, and Basic Training Skills.
For more info on the beta, including modes and weapons, head here.
Another major esports season of competition wrapped up over the weekend with OpTic Gaming finishing in first place at the 2017 Call of Duty World League Championship. For those familiar with the name, OpTic are one of the premiere teams when it comes to competitive shooting. But that didn't stop the final match-up with Team EnVyUs providing some thrilling moments.
Which you can watch in full below.
“This does not feel real at all. I feel like a legend with my teammates,” CWL Championship 2017 MVP Matthew ’FormaL’ Piper said after receiving the honour. FormaL also earned MVP honours during the CWL Stage 2 Playoffs. When asked about his consistency following the second MVP award, FormaL cited his team. “It's not me. It's my teammates, I really mean that. They allow me to play like that and do the flashy stuff. I owe all of that to them.”
The 2017 Call of Duty World League Championship featured the world’s top 32 Call of Duty teams from North America, Europe, and the Asia-Pacific region (APAC) as they competed at the five-day event for a share of the $1.5 million USD championship prize pool.
Winning a staggering $10.8 million USD, from the largest prize pool ever amassed for a global esports event - $24.5 million USD. Yeah, competitive Dota 2 be popular. And exciting to watch too, with over 4.7 million people tuning in to stream the event from across the globe. In addition to the sell-out crowd in Seattle.
Sponsored by Team Razer, the victory is definitely one for the history books. Or, ebooks.
"Today was a monumental day in Team Liquid history, and like any great accomplishment it did not happen out of the blue. Our TI7 win was the fruits of many years of labor and support from our partners such as Razer,” said Team Liquid co-CEO Victor Goossens.
Team Liquid began as one of six invited pro teams, finishing first in its group stage. Team Liquid then went on to beat Virtus.Pro and qualified teams Team Empire, LGD and Team Secret on the main stage before advancing to the final three where as the last remaining western team faced off against eastern teams LGD.Forever Young and Newbee before taking the championship.
It's great to see the spirit of Volition's Saints Row live on in the over-the-top, colourful, and very entertaining Agents of Mayhem. Launching this Friday, the launch trailer offers a music video compilation of action from the open world action game. If you're a fan of Saints Row IV and Crackdown then you probably want to check this out.
Here's some of the key features:
Super-Agent Combat Each of the 12 agents in Agents of Mayhem is a unique character with their own weapons, specialisations, skills and upgrades, special moves, and reason for fighting. Using their moves and skills like invisibility and triple-jump to out manoeuvre your enemies. The Agents’ power in combat comes from their daredevil nature and their greatest advantage is their use of teleportation technology.
Exploration of Seoul in Open World Conflict Seoul is your playground. Use your Agents abilities to traverse around the city, summon your custom Agent vehicle or carjack a civilian vehicle. Take part in the numerous open world activities to take back Soul from LEGION, from eliminating LEGION patrols, to destroying their equipment and supply trucks, to rescuing scientists that have been taken hostage, there are a plethora of activities for you to pick from.
Build Your Agency and Craft Your Perfect Squad Take MAYHEM from setting up operations in Seoul to a powerful Agency with major perks, global influence and the power needed to defeat powerful villains. Collect and upgrade your agents with gadgets, Dark Matter shards and outlandish weapons. With twelve agents to choose from there are over 200 different combinations of agents.
We'll be bringing you our full review of the game later in the week, so stay tuned.
Plus, Deadlight: Director’s Cut is free for everyone until tomorrow. So be sure to grab that here. The centerpiece of the sale though are the digital Piñatas you can purchase for $4.09 AUD, with each one containing a mystery game from a pool over well over 100. And at that price it means you'll be saving up to 93% off of what mystery is contained within.
Just like real-life Piñatas, they'll bring you joy, surprise, and reward. Unlike real-life Piñatas, ours drop really good games instead of candy – games like Pillars of Eternity, Shadow Warrior 2, Heroes of Might and Magic 5, Victor Vran, Saints Row 4 and more!
It's a great way to broaden your horizons and try out games you otherwise wouldn't, knowing you're always getting a deal that's worth it. And if you already own every game included in our Piñatas, each game you drop will be a giftable code so you share the joy with your friends.
Very cool. And because this is the sort of thing that I can't help but get behind, I went ahead and bought my first Piñata. And got... Seven Kingdoms 2 HD! A Game I've never heard of but looks like a cool Age of Empires style sim.
Which means it's time to party like it's 1999! Assuming of course you put of playing the original a year because it came out in 1998. Anyway, the point is that the fantastic 4K widescreen remaster of Blizzard's classic sci-fi RTS, StarCraft, is now available! And best of all it includes both StarCraft and the StarCraft: Brood War expansion in addition to matchmaking, leader-boards, and player profiles.
It's hard to explain how influential StarCraft has been to the industry over the past few decades, not only in terms of it being a seminal strategy game but also as a pioneer in the world of esports competition.
Plus, it featured a pretty epic campaign that we'll gladly replay with snazzy new HD visuals. Mainly because it's been at least a decade since we last fired up the adventures of Jim Raynor, High Templar Tassadar, and Kerrigan.
StarCraft: Remastered is available now digitally for Windows and Mac PCs for $21.95 AUD. Head to www.starcraft.com for more info.
Recently we had the chance to have a lengthy sit down and chat with Assassin’s Creed Origins game director Ashraf Ismail, where we talked about everything from the seamless open-world Egypt created for the game to how this new entry is essentially an RPG. Plus, the revelation that protagonist Bayek will succumb to the desert heat in interesting ways. And the existence of underwater tombs!
On possibly going insane in the desert heat.
AusGamers:I climbed to the highest point that I could just to kind of have a look at the lay of the land. I loved the heat shimmer effect, and [other] things like that were really fantastic.
Ashraf: Should we… I’m going to reveal something here.
Ashraf: So we have this thing called ‘Desert Overheat’, which is a system that is meant to... the idea is when you are being consumed by the heat that you see, like, a lot of effects. [So] you start really falling into some kind of haze. We had to tone it down for the demo because that wasn't the purpose of the demo. We left a little bit of it on, which was that shimmer.
When it's on and you're in the middle of the desert and you're lost in the desert, it's fucking awesome.
Underwater Tomb Raiding
AusGamers: So, I realised, well I didn't realise, one of the first things I did was jump in the water and go swimming because in the trailer that you
showed [the water] was beautiful. And the animations down there are incredible as well. And I realised I could use my weapon underwater. So can you talk a little bit to what we would be able to do with the swimming. Is that to fight crocodile attacks? (Laughs.)
Ashraf: Yeah, yeah. So when it came to the underwater… I'll say this for vehicles, for horses, for camels: effectively what we wanted is that whatever you're doing in the world, it's consistent. The controls remain the same. Attack is an attack wherever you are. So [you] pressing the button and it works. In terms of the underwater specifically, Egypt was actually lush with water at that time period, and so it was natural for us that we needed to be able to seamlessly go through it.
And that there are opportunities and advantages for those people to explore the underwater. So there are underwater tombs. There are sunken temples. There are wells that you use to sneak into forts. So there's a lot that can be done with the water. Ubisoft Singapore worked on the water in terms of the tech and it's stunning. The shots are beautiful.
Launching last week the numbers for LawBreakers, the new team-based multiplayer shooter from Cliff Bleszinski and Boss Key that hearkens back to the days of Unreal Tournament, haven't been all that great. Peaking at only a few thousand players at launch, it's a shame because the game itself is great. Having played a few rounds over the weekend we can say that it definitely lives up to its promise.
That being, a return to the fast twitch-based shooting of old. With the modern team-based mechanics that involve various abilities ala Team Fortress and Overwatch. Speaking with Eurogamer, Cliff Bleszinski responded to the low player count so far stating, "It's a marathon not a sprint. I'd rather be the underhyped game that slowly ramps up into something that people adore than something that comes out with way too much hype that there's a backlash for, which is why I think the Steam reviews are so positive. We're going to continue to raise awareness, [and] continue to support the product".
And he's spot on, both in game and on Steam the feedback is almost unanimously positive. And it's not hard to see why. In addition to looking fantastic and running great on PC, the mechanics and FPS-feel is spot on. But more than that, the Zero-G stuff, where in sections of the map giant orbs create small sections of gravity-free chaos work exceptionally well. And strangely, require very little practice to get used to. Outside of the the modes themselves which range from takes on various capture modes and CTF, are quick and enjoyable. Map design feels great too, no doubt thanks to several months of play-testing.
In fact, as a whole LawBreakers leaves a great first impression. It's something that we'd love to see succeed. It's a polished, fun, and impressive debut. Oh, and it's available for PlayStation 4 too.
After surpassing 1.8 million digital sales across Xbox One, PlayStation 4 and Steam, Gun Media and IllFonic will be bringing Friday the 13th: The Game to Australian retailers as a physical release on Friday the 13th, this October. The release will be for the Xbox One and PlayStation 4 versions and will retail for $59.95. And fittingly, it will be rated R18+.
Bonus points for the VHS-style company credits in the announcement trailer below.
"It's been a long two months from our team here at Gun and IllFonic,” says Wes Keltner, Gun Media studio head. “We have had an incredibly supportive and dedicated community since we launched, and while things haven't been completely smooth we definitely feel confident moving forward. The team has grown and we are committed as we work to add more content, more kills, more to do and of course the single player component to the game.”
“This game started as a dream and was supported by over 55,000 backers and has since become something larger. We have increased our staff, we're squashing bugs and working with two third party teams to ensure the future of this game in all of its gory glory. Jason definitely lives, and it's been an honour bringing him to fans, new and old."
The release will also come packed with some exclusive cosmetic items, including a Bloody Jason skin as well as clothing packs for the camp counselors.
Yeah, a surprise Elon Musk appearance anywhere means that some serious future science is about to go down. And his appearance over the weekend at the Dota 2 International came in the form of a fancy OpenAI bot that was able to beat one of the world's best players in 1v1 standard tournament rules.
Explained away by the bot's creators as "a step towards building AI systems which accomplish well-defined goals in messy, complicated situations involving real humans", you can probably guess where this will end up. Some sort of future where robots enslave humans to work in the laser mines on one of Jupiter's orbiting moons.
Anyway, until that day getting to see AI do its thing and succeed can be a lot of fun.
One interesting thing to note is that OpenAI's bot doesn't have some sort of crazy APM (actions-per-minute), as it's apparently comparable to that of an average human player. Very cool.
Next on the cards is building a team of bots to take on humans in a standard 5v5 round of Dota 2.
After the promising debut last year of Batman: The Telltale Series, the second season kicks off with its first episode titled 'Enigma'. Which naturally, provides a not-so-subtle hint as to which villain makes an appearance. With the overall season being dubbed The Enemy Within right off the bat (sorry), we get a more confident, exciting, and rewarding Batman story. And one that we definitely want to see play out.
There’s an air of confidence present in Enigma that was absent until the latter stages of Season One. It even manages to pack in multiple surprise twists and turns without feeling like obvious ways to ramp up the tension. Something that can be said about a few Telltale releases, where big second or third episode twists could be predicted in advance. Also, introducing the Riddler at this point in the story makes for both a classic Batman foil and a way for Telltale to re-instate its mark on the long-running and iconic character.
Released a year ago this week No Man's Sky has received another huge update. Called 'Atlas Rises' the update brings numerous changes and features to the game, including new story content that deals with a "mysterious new inter-dimensional race". Also, the update introduces a new rudimentary multiplayer mode. One that will pave the way for a robust and co-op No Man's Sky future.
Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
Throw in the new ability to fly in low orbit, new worlds, new ways to fast travel between worlds, improved space combat, trading, exploration, and the ability to terra-form a planet with a handy terrain gun, and developer Hello Games has certainly been very busy improving the overall No Man's Sky experience.
For more details on the update and patch notes, head here.
Alongside a new map set in Widowmaker's family estate in France designed specifically for Deathmatch free-for-all. The two new modes come as part of Overwatch's expanding Arcade Mode, and are both playable now on the Public Test Realm on PC. As per the latest Developer Update video Blizzard has spent time to ensure that these modes aren't simple throwaways.
As highlighted by the new map, and a bunch of modified versions of existing Payload and Capture maps. Another cool feature as part of Team Deathmatch is that Mercy's ultimate ability not only brings back players but also takes away kill counts from the opposing team.
And before you can say, "But Blizzard, you said no Deathmatch for Overwatch", Game Director Jeff Kaplan notes that this was the case until the launch of the Arcade. Which opened up a bunch of different avenues for the team to experiment. And this, according to Jeff, "is just the beginning".